Magic The Gathering Cards of types 'Berserker' and 'Human'

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Click for list of card names (43)
Dragonkin Berserker
Kolaghan Forerunners
Lightning Berserker
Bloodbraid Marauder
Hardened Berserker
Unchained Berserker
Tuskeri Firewalker
Battlesong Berserker
Gastal Blockbuster
Firehoof Cavalry
Ursine Champion
Aerathi Berserker
Highland Berserker
Blade-Tribe Berserkers
Vulshok Berserker
Lightning Mauler
Mogis's Marauder
Altac Bloodseeker
Stormblood Berserker
Gruul Scrapper
Ruination Rioter
Scorn-Blade Berserker
Berserkers of Blood Ridge
Valley Dasher
Vindictive Mob
Spiraling Duelist
Ripchain Razorkin
Scab-Clan Berserker
Rubblebelt Rioters
Scab-Clan Mauler
Rakdos Shred-Freak
Akoum Battlesinger
Bloodsky Berserker
Horde Ambusher
Flaxen Intruder
Volt-Charged Berserker
Arni Brokenbrow
Garna, Bloodfist of Keld
Razorkin Hordecaller
Keldon Berserker
Alexios, Deimos of Kosmos
Gau, Feral Youth
Arni Metalbrow


Dragonkin Berserker

{1}{R}

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Creature - Human Berserker
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast - {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
2/2

Kolaghan Forerunners

{2}{R}

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Creature - Human Berserker
Trample Kolaghan Forerunners's power is equal to the number of creatures you control. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
X/3

Lightning Berserker

{R}

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Creature - Human Berserker
{R}: This creature gets +1/+0 until end of turn. Dash {R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
1/1

Bloodbraid Marauder

{1}{R}

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Creature - Human Berserker
This creature can't block. Delirium - This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
3/1

Hardened Berserker

{2}{R}

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Creature - Human Berserker
Whenever this creature attacks, the next spell you cast this turn costs {1} less to cast.
3/2

Unchained Berserker

{1}{R}

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Creature - Human Berserker
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.) This creature gets +2/+0 as long as it's attacking.
1/1

Tuskeri Firewalker

{2}{R}

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Creature - Human Berserker
Boast - {1}: Exile the top card of your library. You may play that card this turn. (Activate only if this creature attacked this turn and only once each turn.)
3/2

Battlesong Berserker

{3}{R}

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Creature - Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3/4

Gastal Blockbuster

{2}{R}

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Creature - Human Berserker
When this creature enters, you may sacrifice a creature or Vehicle. When you do, destroy target artifact an opponent controls.
3/2

Firehoof Cavalry

{W}

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Creature - Human Berserker
{3}{R}: This creature gets +2/+0 and gains trample until end of turn.
1/1

Ursine Champion

{1}{G}

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Creature - Human Berserker
{5}{G}: This creature gets +3/+3 and becomes a Bear Berserker until end of turn. Activate only once each turn.
2/2

Aerathi Berserker

{2}{R}{R}{R}

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Creature - Human Berserker
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
2/4

Highland Berserker

{1}{R}

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Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
2/1

Blade-Tribe Berserkers

{3}{R}

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Creature - Human Berserker
Metalcraft - When this creature enters, if you control three or more artifacts, this creature gets +3/+3 and gains haste until end of turn.
3/3

Vulshok Berserker

{3}{R}

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Creature - Human Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
3/2

Lightning Mauler

{1}{R}

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Creature - Human Berserker
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have haste.
2/1

Mogis's Marauder

{2}{B}

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Creature - Human Berserker
When this creature enters, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
2/2

Altac Bloodseeker

{1}{R}

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Creature - Human Berserker
Whenever a creature an opponent controls dies, this creature gets +2/+0 and gains first strike and haste until end of turn. (It deals combat damage before creatures without first strike, and it can attack and {T} as soon as it comes under your control.)
2/1

Stormblood Berserker

{1}{R}

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Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
1/1

Gruul Scrapper

{3}{G}

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Creature - Human Berserker
When this creature enters, if {R} was spent to cast it, it gains haste until end of turn.
3/2

Ruination Rioter

{R}{G}

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Creature - Human Berserker
When this creature dies, you may have it deal damage to any target equal to the number of land cards in your graveyard.
2/2

Scorn-Blade Berserker

{B}

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Creature - Human Berserker
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: Draw a card.
0/1

Berserkers of Blood Ridge

{4}{R}

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Creature - Human Berserker
This creature attacks each combat if able.
4/4

Valley Dasher

{1}{R}

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Creature - Human Berserker
Haste This creature attacks each combat if able.
2/2

Vindictive Mob

{4}{B}{B}

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Creature - Human Berserker
When this creature enters, sacrifice a creature. This creature can't be blocked by Saprolings.
5/5

Spiraling Duelist

{2}{R}{R}

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Creature - Human Berserker
Metalcraft - This creature has double strike as long as you control three or more artifacts.
3/1

Ripchain Razorkin

{3}{R}

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Creature - Human Berserker
Reach {2}{R}, Sacrifice a land: Draw a card.
5/3

Scab-Clan Berserker

{1}{R}{R}

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Creature - Human Berserker
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if this creature is renowned, this creature deals 2 damage to that player.
2/2

Rubblebelt Rioters

{1}{R}{G}

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Creature - Human Berserker
Haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
0/4

Scab-Clan Mauler

{R}{G}

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Creature - Human Berserker
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters with two +1/+1 counters on it.) Trample
1/1

Rakdos Shred-Freak

{B/R}{B/R}

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Creature - Human Berserker
Haste
2/1

Akoum Battlesinger

{1}{R}

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Creature - Human Berserker Ally
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1

Bloodsky Berserker

{1}{B}

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Creature - Human Berserker
Whenever you cast your second spell each turn, put two +1/+1 counters on this creature. It gains menace until end of turn. (It can't be blocked except by two or more creatures.)
1/1

Horde Ambusher

{1}{R}

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Creature - Human Berserker
Whenever this creature blocks, it deals 1 damage to you. Morph-Reveal a red card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target creature can't block this turn.
2/2

Flaxen Intruder

{G}

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Creature - Human Berserker
Whenever this creature deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.
1/2

Volt-Charged Berserker

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Creature - Human Berserker
This creature can't block.
4/3

Arni Brokenbrow

{2}{R}

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Legendary Creature - Human Berserker
Haste Boast - {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
3/3

Garna, Bloodfist of Keld

{1}{B}{R}{R}

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Legendary Creature - Human Berserker
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
4/3

Razorkin Hordecaller

{4}{R}

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Creature - Human Clown Berserker
Haste Whenever you attack, create a 1/1 red Gremlin creature token.
4/4

Keldon Berserker

{3}{R}

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Creature - Human Soldier Berserker
Whenever this creature attacks, if you control no untapped lands, it gets +3/+0 until end of turn.
2/3

Alexios, Deimos of Kosmos

{3}{R}

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Legendary Creature - Human Berserker
Trample Alexios attacks each combat if able, can't be sacrificed, and can't attack its owner. At the beginning of each player's upkeep, that player gains control of Alexios, untaps it, and puts a +1/+1 counter on it. It gains haste until end of turn.
4/4

Gau, Feral Youth

{1}{R}

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Legendary Creature - Human Berserker
Rage - Whenever Gau attacks, put a +1/+1 counter on it. At the beginning of each end step, if a card left your graveyard this turn, Gau deals damage equal to its power to each opponent.
2/2

Arni Metalbrow

{2}{R}

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Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3