'Bear' cards

This page will show all names, but only 100 images

Click for list of card names (65)
Alpine Grizzly
Ashcoat Bear
Ayula, Queen Among Bears
Balduvian Bears
Bear
Bear
Bear Cub
Bear with Set's Mechanic
Built Bear
Casal, Pathbreaker Owlbear
Copper Host Crusher
Diregraf Scavenger
Doc Aurlock, Grizzled Genius
Dragon-Scarred Bear
Drover Grizzly
Druid's Familiar
Duskana, the Rage Mother
Evercoat Ursine
Experiment Five
Exuberant Wolfbear
Fiendish Panda
Forest Bear
Friendly Teddy
Giant Teddy Bear
Golden Bear
Goreclaw, Terror of Qal Sisma
Grizzly Bears
Grizzly Ghoul
Hurska Sweet-Tooth
Kudo, King Among Bears
Lukamina, Bear Form
Lumra, Bellow of the Woods
Mother Bear
Owlbear
Owlbear Cub
Oyaminartok, Polar Werebear
Pale Bears
Phantasmal Bear
Professor of Zoomancy
Rampaging Ursaguana
Rampaging Yao Guai
Razorclaw Bear
River Bear
Runeclaw Bear
Ruxa, Patient Professor
Spectral Bears
Spirit of the Aldergard
Striped Bears
Surrak and Goreclaw
Teddy Bear
The Bear Force Pilot
The Bear Force Pilot Runner
Trash Panda
Ulvenwald Bear
Ursine Fylgja
Ursine Monstrosity
Vivien's Grizzly
Werebear
Wilson, Ardent Bear
Wilson, Bear Comrade
Wilson, Fearsome Bear
Wilson, Majestic Bear
Wilson, Refined Grizzly
Wilson, Subtle Bear
Wilson, Urbane Bear


Alpine Grizzly

{2}{G}

-- no image --
Creature - Bear
4/2

Ashcoat Bear

{1}{G}

-- no image --
Creature - Bear
Flash (You may cast this spell any time you could cast an instant.)
2/2

Ayula, Queen Among Bears

{1}{G}

-- no image --
Legendary Creature - Bear
Whenever another Bear you control enters, choose one - - Put two +1/+1 counters on target Bear. - Target Bear you control fights target creature you don't control.
2/2

Balduvian Bears

{1}{G}

-- no image --
Creature - Bear
2/2

Bear

-- no image --
Token Creature - Bear
4/4

Bear

-- no image --
Token Creature - Bear
2/2

Bear Cub

{1}{G}

-- no image --
Creature - Bear
2/2

Bear with Set's Mechanic

{1}{G}

-- no image --
Creature - Bear
Vigilance Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)
2/2

Built Bear

{1}{G}

-- no image --
Creature - Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.) 1 point each -> Flash; deathtouch; reach; vigilance; or ward {2} 2 points -> {T}: Add one mana of any color. 3 points each -> +1/+1; or +0/+2 4 points -> When this creature enters the battlefield, draw a card.
2/2

Casal, Pathbreaker Owlbear

-- no image --
Legendary Creature - Bird Bear
Vigilance, trample When this creature transforms into Casal, Pathbreaker Owlbear, other legendary creatures you control get +2/+2 and gain trample until end of turn. At the beginning of your upkeep, transform Casal.
6/6

Copper Host Crusher

{6}{G}{G}

-- no image --
Creature - Phyrexian Bear Rhino
Trample Hexproof (This creature can't be the target of spells or abilities your opponents control.)
8/8

Diregraf Scavenger

{3}{B}

-- no image --
Creature - Zombie Bear
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life.
2/3

Doc Aurlock, Grizzled Genius

{G}{U}

-- no image --
Legendary Creature - Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.
2/3

Dragon-Scarred Bear

{2}{G}

-- no image --
Creature - Bear
Formidable - {1}{G}: Regenerate this creature. Activate only if creatures you control have total power 8 or greater.
3/2

Drover Grizzly

{2}{G}

-- no image --
Creature - Bear Mount
Whenever this creature attacks while saddled, creatures you control gain trample until end of turn. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
4/2

Druid's Familiar

{3}{G}

-- no image --
Creature - Bear
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +2/+2.
2/2

Duskana, the Rage Mother

{2}{R}{G}{W}

-- no image --
Legendary Creature - Bear
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
5/5

Evercoat Ursine

{4}{G}

-- no image --
Creature - Elemental Bear
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
6/5

Experiment Five

{G}

-- no image --
Creature - Bear Snake Mutant
{1}{Z}: Put a +1/+2 counter on Experiment Five. ({Z} is paid with one mana from any source that could produce two or more colors of mana.)
1/1

Exuberant Wolfbear

{3}{G}

-- no image --
Creature - Wolf Bear
Whenever this creature attacks, you may change the base power and toughness of target Human you control to this creature's power and toughness until end of turn.
4/4

Fiendish Panda

{2}{W}{B}

-- no image --
Creature - Bear Demon
Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, return another target non-Bear creature card with mana value less than or equal to this creature's power from your graveyard to the battlefield.
3/2

Forest Bear

{1}{G}

-- no image --
Creature - Bear
2/2

Friendly Teddy

{2}

-- no image --
Artifact Creature - Bear Toy
When this creature dies, each player draws a card.
2/2

Giant Teddy Bear

-- no image --
Token Creature - Giant Teddy Bear
5/5

Golden Bear

{3}{G}

-- no image --
Creature - Bear
4/3

Goreclaw, Terror of Qal Sisma

{3}{G}

-- no image --
Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4/3

Grizzly Bears

{1}{G}

-- no image --
Creature - Bear
2/2

Grizzly Ghoul

{2}{B}{G}

-- no image --
Creature - Zombie Bear
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.
4/3

Hurska Sweet-Tooth

{2}{G}

-- no image --
Legendary Creature - Bear
3/3

Kudo, King Among Bears

{G}{W}

-- no image --
Legendary Creature - Bear
Other creatures have base power and toughness 2/2 and are Bears in addition to their other types.
2/2

Lukamina, Bear Form

{2}{G}{G}

-- no image --
Legendary Creature - Bear Druid
Trample Other creatures you control get +1/+1 and have trample. When Lukamina, Bear Form dies, it unspecializes. If it unspecializes this way, return it to the battlefield tapped.
4/4

Lumra, Bellow of the Woods

{4}{G}{G}

-- no image --
Legendary Creature - Elemental Bear
Vigilance, reach Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
X/X

Mother Bear

{1}{G}

-- no image --
Creature - Bear
{3}{G}{G}, Exile this card from your graveyard: Create two 2/2 green Bear creature tokens. Activate only as a sorcery.
2/2

Owlbear

{3}{G}{G}

-- no image --
Creature - Bird Bear
Trample Keen Senses - When this creature enters, draw a card.
4/4

Owlbear Cub

{2}{G}

-- no image --
Creature - Bird Bear
Mama's Coming - Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
3/3

Oyaminartok, Polar Werebear

{2}{G}{G}

-- no image --
Legendary Creature - Giant Bear
Oyaminartok, Polar Werebear has hexproof if it hasn't dealt damage yet. Whenever Oyaminartok deals combat damage to a player, create a Food token. {U}, Sacrifice a Food: Draft a card from Oyaminartok's spellbook. When you do, add {U}{U}{U}. Spend this mana only to cast blue creature spells.
4/5

Pale Bears

{2}{G}

-- no image --
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
2/2

Phantasmal Bear

{U}

-- no image --
Creature - Bear Illusion
When this creature becomes the target of a spell or ability, sacrifice it.
2/2

Professor of Zoomancy

{3}{G}

-- no image --
Creature - Bear Druid
4/3

Rampaging Ursaguana

{4}{G}{G}

-- no image --
Creature - Bear Lizard Mutant
Trample, ward {2}, haste Rampaging Ursaguana gets +2/+2 for each time this creature attacked this game. Disguise {2}{G}{G}
4/4

Rampaging Yao Guai

{X}{G}{G}{G}

-- no image --
Creature - Bear Mutant
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
2/2

Razorclaw Bear

{2}{G}{G}

-- no image --
Creature - Bear
Whenever this creature becomes blocked, it gets +2/+2 until end of turn.
3/3

River Bear

{3}{G}

-- no image --
Creature - Bear
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
3/3

Runeclaw Bear

{1}{G}

-- no image --
Creature - Bear
2/2

Ruxa, Patient Professor

{2}{G}{G}

-- no image --
Legendary Creature - Bear Druid
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
4/4

Spectral Bears

{1}{G}

-- no image --
Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
3/3

Spirit of the Aldergard

{3}{G}

-- no image --
Snow Creature - Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
0/4

Striped Bears

{3}{G}

-- no image --
Creature - Bear
When this creature enters, draw a card.
2/2

Surrak and Goreclaw

{4}{G}{G}

-- no image --
Legendary Creature - Human Bear
Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
6/5

Teddy Bear

-- no image --
Token Creature - Teddy Bear
2/2

The Bear Force Pilot

{1}{G}

-- no image --
Legendary Creature - Bear Pilot
2/2

The Bear Force Pilot Runner

{1}{G}

-- no image --
Legendary Creature - Bear Pilot Gamer
2/2

Trash Panda

{4}{B}{G}

-- no image --
Creature - Raccoon Bear
When Trash Panda enters the battlefield, exile target opponent's graveyard. Create a Food token for each creature card exiled this way. When Trash Panda dies, put it into target opponent's graveyard. Opponent dredge 4 (If an opponent would draw a card, instead you may have them mill exactly four cards and put this card into their hand from their graveyard.)
5/5

Ulvenwald Bear

{2}{G}

-- no image --
Creature - Bear
Morbid - When this creature enters, if a creature died this turn, put two +1/+1 counters on target creature.
2/2

Ursine Fylgja

{4}{W}

-- no image --
Creature - Spirit Bear
This creature enters with four healing counters on it. Remove a healing counter from this creature: Prevent the next 1 damage that would be dealt to this creature this turn. {2}{W}: Put a healing counter on this creature.
3/3

Ursine Monstrosity

{2}{G}

-- no image --
Creature - Bear Mutant
Trample At the beginning of combat on your turn, mill a card and choose an opponent at random. This creature attacks that player this combat if able. Until end of turn, this creature gains indestructible and gets +1/+1 for each card type among cards in your graveyard.
3/3

Vivien's Grizzly

{2}{G}

-- no image --
Creature - Bear Spirit
{3}{G}: Look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, put it on the bottom of your library.
2/3

Werebear

{1}{G}

-- no image --
Creature - Human Bear Druid
{T}: Add {G}. Threshold - This creature gets +3/+3 as long as seven or more cards are in your graveyard.
1/1

Wilson, Ardent Bear

{1}{R}{G}

-- no image --
Legendary Creature - Bear Warrior
Double strike, reach, trample Ward {2} {1}{R}{G}, Exile Wilson, Ardent Bear from your graveyard: Target creature you control perpetually gains double strike. Activate only as a sorcery.
2/3

Wilson, Bear Comrade

{1}{G}

-- no image --
Legendary Creature - Bear Warrior
Reach, trample Ward {2} Specialize {4}
2/2

Wilson, Fearsome Bear

{1}{B}{G}

-- no image --
Legendary Creature - Bear Warrior
Menace, reach, trample Ward {2} {1}{B}{G}, Exile Wilson, Fearsome Bear from your graveyard: Target creature you control perpetually gains menace. Activate only as a sorcery.
4/4

Wilson, Majestic Bear

{1}{G}{G}

-- no image --
Legendary Creature - Bear Warrior
Reach, trample Ward {2} {1}{G}{G}, Exile Wilson from your graveyard: Target creature you control perpetually gets +1/+1 and gains reach, trample, and ward {2}. Activate only as a sorcery.
5/5

Wilson, Refined Grizzly

{1}{G}

-- no image --
Legendary Creature - Bear Warrior
This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.)
2/2

Wilson, Subtle Bear

{1}{G}{U}

-- no image --
Legendary Creature - Bear Warrior
3/3

Wilson, Urbane Bear

{1}{G}{W}

-- no image --
Legendary Creature - Bear Warrior
Reach, trample, lifelink Ward {2} {1}{G}{W}, Exile Wilson, Urbane Bear from your graveyard: Target creature you control perpetually gains lifelink. Activate only as a sorcery.
3/4