'Bat' cards

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Click for list of card names (54)
Aclazotz, Deepest Betrayal
Bartizan Bats
Basilica Screecher
Bat
Bat
Bat
Bat-
Blight Keeper
Blighted Bat
Blind Hunter
Bloodhunter Bat
Courier Bat
Dakmor Bat
Darkstar Augur
Darkstar Augur
Darkstar Banisher
Deep-Cavern Bat
Dementia Bat
Dirge Bat
Duskhunter Bat
Essence Channeler
Eyetwitch
Foundry Screecher
Ghastly Gloomhunter
Glidedive Duo
Gloomhunter
Golden Sidekick
Golgari Death Swarm
Grimclaw Bats
Gurmag Swiftwing
Kelinore Bat
Lifecreed Duo
Malakir Familiar
Marrow Bats
Mirkwood Bats
Moonrise Cleric
Moonstone Eulogist
Moonstone Harbinger
Ruin-Lurker Bat
Sanguine Soothsayer
Screeching Bat
Screeching Scorchbeast
Sengir Bats
Star Charter
Starlit Soothsayer
Starscape Cleric
Starscape Cleric
Starseer Mentor
Stirge
Surgeon General Commander
Vampire Bats
Voidwing Hybrid
Wax-Wane Witness
Zoraline, Cosmos Caller


Aclazotz, Deepest Betrayal

{3}{B}{B}

-- no image --
Legendary Creature - Bat God
Flying, lifelink Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card. Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying. When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4

Bartizan Bats

{3}{B}

-- no image --
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.)
3/1

Basilica Screecher

{1}{B}

-- no image --
Creature - Bat
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
1/2

Bat

-- no image --
Token Creature - Bat
Flying {1}{B}, Sacrifice this creature: Return an exiled card named Sengir Nosferatu to the battlefield under its owner's control.
1/2

Bat

-- no image --
Token Creature - Bat
Flying
1/1

Bat

-- no image --
Token Creature - Bat
Flying
2/1

Bat-

-- no image --
Creature - Bat
Flying At the beginning of each end step, if an opponent lost 3 or more life this turn, Augment {1}{B} ({1}{B}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/1

Blight Keeper

{B}

-- no image --
Creature - Bat Imp
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
1/1

Blighted Bat

{2}{B}

-- no image --
Creature - Zombie Bat
Flying {1}: This creature gains haste until end of turn.
2/1

Blind Hunter

{2}{W}{B}

-- no image --
Creature - Bat
Flying Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, target player loses 2 life and you gain 2 life.
2/2

Bloodhunter Bat

{3}{B}

-- no image --
Creature - Bat
Flying When this creature enters, target player loses 2 life and you gain 2 life.
2/2

Courier Bat

{2}{B}

-- no image --
Creature - Bat
Flying When this creature enters, if you gained life this turn, return up to one target creature card from your graveyard to your hand.
2/2

Dakmor Bat

{1}{B}

-- no image --
Creature - Bat
Flying
1/1

Darkstar Augur

{2}{B}

-- no image --
Token Creature - Bat Warlock
Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. (This token's mana cost is {2}{B}.)
1/1

Darkstar Augur

{2}{B}

-- no image --
Creature - Bat Warlock
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
2/3

Darkstar Banisher

{1}{W}{B}

-- no image --
Creature - Bat Cleric
Flying When Darkstar Banisher enters, exile target nonland permanent with mana value 3 or less an opponent controls. When Darkstar Banisher leaves the battlefield, the exiled card's owner seeks a card that shares a card type with the exiled card.
2/2

Deep-Cavern Bat

{1}{B}

-- no image --
Creature - Bat
Flying, lifelink When this creature enters, look at target opponent's hand. You may exile a nonland card from it until this creature leaves the battlefield.
1/1

Dementia Bat

{4}{B}

-- no image --
Creature - Phyrexian Bat
Flying {4}{B}, Sacrifice this creature: Target player discards two cards.
2/2

Dirge Bat

{2}{B}{B}

-- no image --
Creature - Bat
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
3/3

Duskhunter Bat

{1}{B}

-- no image --
Creature - Bat
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.) Flying
1/1

Essence Channeler

{1}{W}

-- no image --
Creature - Bat Cleric
As long as you've lost life this turn, this creature has flying and vigilance. Whenever you gain life, put a +1/+1 counter on this creature. When this creature dies, put its counters on target creature you control.
2/1

Eyetwitch

{B}

-- no image --
Creature - Eye Bat
Flying When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
1/1

Foundry Screecher

{2}{B}

-- no image --
Creature - Bat
Flying This creature gets +1/+0 as long as you control an artifact.
2/1

Ghastly Gloomhunter

{1}{B}

-- no image --
Creature - Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.
1/1

Glidedive Duo

{4}{B}

-- no image --
Creature - Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.
3/3

Gloomhunter

{2}{B}

-- no image --
Creature - Bat
Flying
2/1

Golden Sidekick

{W}{B}

-- no image --
Enchantment Creature - Bat Glimmer
Flying, lifelink Whenever you gain life, a random creature card in your hand perpetually gets +X/+X, where X is the amount of life you gained.
1/3

Golgari Death Swarm

{3}{B}{G}

-- no image --
Creature - Bat Fungus Horror
Flying, vigilance
4/4

Grimclaw Bats

{1}{B}

-- no image --
Creature - Bat
Flying {B}, Pay 1 life: This creature gets +1/+1 until end of turn.
1/1

Gurmag Swiftwing

{1}{B}

-- no image --
Creature - Bat
Flying, first strike, haste
1/2

Kelinore Bat

{2}{B}

-- no image --
Creature - Bat
Flying
2/1

Lifecreed Duo

{1}{W}

-- no image --
Creature - Bat Bird
Flying Whenever another creature you control enters, you gain 1 life.
1/2

Malakir Familiar

{2}{B}

-- no image --
Creature - Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.
2/1

Marrow Bats

{4}{B}

-- no image --
Creature - Bat Skeleton
Flying Pay 4 life: Regenerate this creature.
4/1

Mirkwood Bats

{3}{B}

-- no image --
Creature - Bat
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
2/3

Moonrise Cleric

{1}{W/B}{W/B}

-- no image --
Creature - Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.
2/3

Moonstone Eulogist

{3}{B}{B}

-- no image --
Creature - Bat Warlock
4/4

Moonstone Harbinger

{2}{B}

-- no image --
Creature - Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.
1/3

Ruin-Lurker Bat

{W}

-- no image --
Creature - Bat
Flying, lifelink At the beginning of your end step, if you descended this turn, scry 1. (You descended if a permanent card was put into your graveyard from anywhere.)
1/1

Sanguine Soothsayer

{1}{B}

-- no image --
Creature - Bat Cleric
2/1

Screeching Bat

{2}{B}

-- no image --
Creature - Bat
Flying At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform this creature.
2/2

Screeching Scorchbeast

{4}{B}{B}

-- no image --
Creature - Bat Mutant
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5

Sengir Bats

{1}{B}{B}

-- no image --
Creature - Bat
Flying Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
1/2

Star Charter

{3}{W}

-- no image --
Creature - Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, look at the top four cards of your library. You may reveal a creature card with power 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/1

Starlit Soothsayer

{2}{B}

-- no image --
Creature - Bat Cleric
Flying At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
2/2

Starscape Cleric

{1}{B}

-- no image --
Token Creature - Bat Cleric
Flying This creature can't block. Whenever you gain life, each opponent loses 1 life. (This token's mana cost is {1}{B}.)
1/1

Starscape Cleric

{1}{B}

-- no image --
Creature - Bat Cleric
Offspring {2}{B} (You may pay an additional {2}{B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying This creature can't block. Whenever you gain life, each opponent loses 1 life.
2/1

Starseer Mentor

{3}{W}{B}

-- no image --
Creature - Bat Warlock
Flying, vigilance At the beginning of your end step, if you gained or lost life this turn, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
3/5

Stirge

{B}

-- no image --
Creature - Insect Bat
Flying This creature can't block. Blood Drain - {1}{B}, Pay 1 life, Sacrifice this creature: Draw a card.
1/1

Surgeon General Commander

{3}{G}

-- no image --
Legendary Creature - Wombat Bat Chameleon
Whenever you augment, enchant, or mutate a creature you control, draw a card. {T}: Add {W}, {U}, {B}, {R}, or {G}.
3/3

Vampire Bats

{B}

-- no image --
Creature - Bat
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
0/1

Voidwing Hybrid

{U}{B}

-- no image --
Creature - Phyrexian Bat
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) When you proliferate, return this card from your graveyard to your hand.
2/1

Wax-Wane Witness

{3}{W}

-- no image --
Creature - Bat Cleric
Flying, vigilance Whenever you gain or lose life during your turn, this creature gets +1/+0 until end of turn.
2/4

Zoraline, Cosmos Caller

{1}{W}{B}

-- no image --
Legendary Creature - Bat Cleric
Flying, vigilance Whenever a Bat you control attacks, you gain 1 life. Whenever Zoraline enters or attacks, you may pay {W}{B} and 2 life. When you do, return target nonland permanent card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
3/3