Magic The Gathering Cards of types 'Barbarian' and 'Human'

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Click for list of card names (31)
Barbarian Lunatic
Keldon Champion
Pardic Lancer
Balduvian War-Makers
Halberdier
Balduvian Barbarians
Barbarian Outcast
Barbarian Bully
Dragonspeaker Shaman
Pardic Collaborator
Pardic Arsonist
Keldon Warlord
Pillaging Horde
Barbarian General
Tiger-Tribe Hunter
Caves of Chaos Adventurer
Barbarian Riftcutter
Barbarian Horde
Possessed Barbarian
Hell-Bent Raider
Barbarian Guides
Balduvian Warlord
Balduvian Horde
Kamahl, Pit Fighter
Jeska, Warrior Adept
Jeska and Kamahl
Spellgorger Barbarian
Wulfgar of Icewind Dale
Jurin, Leading the Charge
Meng Huo, Barbarian King
Godo, Bandit Warlord


Barbarian Lunatic

{2}{R}

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Creature - Human Barbarian
{2}{R}, Sacrifice this creature: It deals 2 damage to target creature.
2/1

Keldon Champion

{2}{R}{R}

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Creature - Human Barbarian
Haste Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 3 damage to target player or planeswalker.
3/2

Pardic Lancer

{4}{R}

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Creature - Human Barbarian
Discard a card at random: This creature gets +1/+0 and gains first strike until end of turn.
3/2

Balduvian War-Makers

{4}{R}

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Creature - Human Barbarian
Haste Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
3/3

Halberdier

{3}{R}

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Creature - Human Barbarian
First strike
3/1

Balduvian Barbarians

{1}{R}{R}

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Creature - Human Barbarian
3/2

Barbarian Outcast

{1}{R}

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Creature - Human Barbarian Beast
When you control no Swamps, sacrifice this creature.
2/2

Barbarian Bully

{2}{R}

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Creature - Human Barbarian
Discard a card at random: This creature gets +2/+2 until end of turn unless a player has this creature deal 4 damage to them. Activate only once each turn.
2/2

Dragonspeaker Shaman

{1}{R}{R}

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Creature - Human Barbarian Shaman
Dragon spells you cast cost {2} less to cast.
2/2

Pardic Collaborator

{3}{R}

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Creature - Human Barbarian
First strike {B}: This creature gets +1/+1 until end of turn.
2/2

Pardic Arsonist

{2}{R}{R}

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Creature - Human Barbarian
3/3

Keldon Warlord

{2}{R}{R}

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Creature - Human Barbarian
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
X/X

Pillaging Horde

{2}{R}{R}

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Creature - Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
5/5

Barbarian General

{4}{R}

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Creature - Human Barbarian Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
3/2

Tiger-Tribe Hunter

{3}{R}{R}

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Creature - Human Barbarian
Trample Pack tactics - Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, this creature deals damage equal to the sacrificed creature's power to target creature.
4/4

Caves of Chaos Adventurer

{3}{R}

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Creature - Human Barbarian
Trample When this creature enters, you take the initiative. Whenever this creature attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.
5/3

Barbarian Riftcutter

{4}{R}

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Creature - Human Barbarian
{R}, Sacrifice this creature: Destroy target land.
3/3

Barbarian Horde

{3}{R}

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Creature - Human Barbarian Soldier
3/3

Possessed Barbarian

{2}{R}{R}

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Creature - Human Barbarian Horror
3/3

Hell-Bent Raider

{1}{R}{R}

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Creature - Human Barbarian
First strike, haste Discard a card at random: This creature gains protection from white until end of turn.
2/2

Barbarian Guides

{2}{R}

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Creature - Human Barbarian
{2}{R}, {T}: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)
1/2

Balduvian Warlord

{3}{R}

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Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2

Balduvian Horde

{2}{R}{R}

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Creature - Human Barbarian
When this creature enters, sacrifice it unless you discard a card at random.
5/5

Kamahl, Pit Fighter

{4}{R}{R}

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Legendary Creature - Human Barbarian
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
6/1

Jeska, Warrior Adept

{2}{R}{R}

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Legendary Creature - Human Barbarian Warrior
First strike, haste {T}: Jeska deals 1 damage to any target.
3/1

Jeska and Kamahl

{3}{R}

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Legendary Creature - Human Barbarian Warrior
Haste, first strike {T}: Jeska and Kamahl deals 2 damage to target opponent, battle, or planeswalker.
4/1

Spellgorger Barbarian

{3}{R}

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Creature - Human Nightmare Barbarian
When this creature enters, discard a card at random. When this creature leaves the battlefield, draw a card.
3/1

Wulfgar of Icewind Dale

{3}{R}{G}

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Legendary Creature - Human Barbarian
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/4

Jurin, Leading the Charge

{4}{R}{R}

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Legendary Creature - Human Barbarian
Haste Jurin must be blocked if able. Whenever Jurin attacks, each creature you control attacking a player gets +1/+0 until end of turn for each creature that player controls.
4/6

Meng Huo, Barbarian King

{3}{G}{G}

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Legendary Creature - Human Barbarian Soldier
Other green creatures you control get +1/+1.
4/4

Godo, Bandit Warlord

{5}{R}

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Legendary Creature - Human Barbarian
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
3/3