Magic The Gathering Cards of types 'Avatar' and 'Wizard'

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Click for list of card names (14)
Saruman, the White Hand
Gandalf, Westward Voyager
Radagast, Wizard of Wilds
Gandalf the White
Gandalf, White Rider
Gandalf, Friend of the Shire
Saruman the White
Nameless One
Saruman of Many Colors
Gandalf of the Secret Fire
Radagast the Brown
Gandalf the Grey
Trance Kuja, Fate Defied
Kefka, Ruler of Ruin


Saruman, the White Hand

{1}{U}{B}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2/5

Gandalf, Westward Voyager

{3}{G}{U}

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Legendary Creature - Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
5/5

Radagast, Wizard of Wilds

{2}{G}{U}

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Legendary Creature - Avatar Wizard
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one - - Create a 3/3 green Beast creature token. - Create a 2/2 blue Bird creature token with flying.
3/5

Gandalf the White

{3}{W}{W}

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Legendary Creature - Avatar Wizard
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5

Gandalf, White Rider

{3}{W}

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Legendary Creature - Avatar Wizard
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
3/3

Gandalf, Friend of the Shire

{3}{U}

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Legendary Creature - Avatar Wizard
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
2/4

Saruman the White

{4}{U}

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Legendary Creature - Avatar Wizard
Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/4

Nameless One

{3}{U}

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Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
X/X

Saruman of Many Colors

{3}{W}{U}{B}

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Legendary Creature - Avatar Wizard
Ward-Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4

Gandalf of the Secret Fire

{1}{U}{R}{W}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
3/4

Radagast the Brown

{2}{G}{G}

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Legendary Creature - Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5

Gandalf the Grey

{3}{U}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - - You may tap or untap target permanent. - Gandalf deals 3 damage to each opponent. - Copy target instant or sorcery spell you control. You may choose new targets for the copy. - Put Gandalf on top of its owner's library.
3/4

Trance Kuja, Fate Defied

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Legendary Creature - Avatar Wizard
Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
4/6

Kefka, Ruler of Ruin

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Legendary Creature - Avatar Wizard
Flying Whenever an opponent loses life during your turn, you draw that many cards.
5/7