Magic The Gathering Cards of types 'Avatar' and 'Legendary'

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Sauron, the Lidless Eye
Phage the Untouchable
The Lady of Otaria
Saruman, the White Hand
Torgaar, Famine Incarnate
Gandalf, Westward Voyager
Daughter of Autumn
Radagast, Wizard of Wilds
Cloud of Darkness
Gandalf the White
Sauron, Lord of the Rings
Child of Alara
Autumn Willow and Baron Sengir
Gandalf, White Rider
Gandalf, Friend of the Shire
Saruman the White
Sauron, the Necromancer
Sharkey, Tyrant of the Shire
Hogaak, Arisen Necropolis
Karona, False God
Sauron, the Dark Lord
Saruman of Many Colors
Autumn Willow
Gandalf of the Secret Fire
Evra, Halcyon Witness
The Balrog, Durin's Bane
Absolute Virtue
The Balrog of Moria
The Balrog, Flame of Udun
Radagast the Brown
Gandalf the Grey
Trance Kuja, Fate Defied
Hades, Sorcerer of Eld
Kefka, Ruler of Ruin
Niv-Mizzet Reborn
Ragnarok, Divine Deliverance
Soul of Windgrace
Progenitus
A-Soul of Windgrace
Sin, Spira's Punishment
Titania, Gaea Incarnate
Niv-Mizzet, Guildpact
Sin, Unending Cataclysm
Marit Lage
Multani, Yavimaya's Avatar
Niv-Mizzet, Supreme
Arahbo, Roar of the World
Sephiroth, Planet's Heir
Seymour Flux
The Ur-Dragon
Gishath, Sun's Avatar
Scion of the Ur-Dragon
Sephiroth, Fallen Hero
Arahbo, the First Fang
Muldrotha, the Gravetide
Sephiroth, Fabled SOLDIER
Neo Exdeath, Dimension's End
Sephiroth, One-Winged Angel


Sauron, the Lidless Eye

{3}{B}{R}

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Legendary Creature - Avatar Horror
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
4/4

Phage the Untouchable

{3}{B}{B}{B}{B}

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Legendary Creature - Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
4/4

The Lady of Otaria

{3}{R}{G}

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Legendary Creature - Avatar
You may tap three untapped Dwarves you control rather than pay this spell's mana cost. At the beginning of each end step, if a land you controlled was put into a graveyard from the battlefield this turn, reveal the top four cards of your library. You may put any number of Dwarf cards from among them into your hand. Put the rest on the bottom of your library in a random order.
5/5

Saruman, the White Hand

{1}{U}{B}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2/5

Torgaar, Famine Incarnate

{6}{B}{B}

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Legendary Creature - Avatar
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. When Torgaar enters, up to one target player's life total becomes half their starting life total, rounded down.
7/6

Gandalf, Westward Voyager

{3}{G}{U}

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Legendary Creature - Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
5/5

Daughter of Autumn

{2}{G}{G}

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Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4

Radagast, Wizard of Wilds

{2}{G}{U}

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Legendary Creature - Avatar Wizard
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one - - Create a 3/3 green Beast creature token. - Create a 2/2 blue Bird creature token with flying.
3/5

Cloud of Darkness

{2}{B}{G}{G}

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Legendary Creature - Avatar
Flying Particle Beam - When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
3/3

Gandalf the White

{3}{W}{W}

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Legendary Creature - Avatar Wizard
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5

Sauron, Lord of the Rings

{5}{U}{B}{R}

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Legendary Creature - Avatar Horror
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
9/9

Child of Alara

{W}{U}{B}{R}{G}

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Legendary Creature - Avatar
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
6/6

Autumn Willow and Baron Sengir

{4}{B}{G}

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Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.) Flying Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5

Gandalf, White Rider

{3}{W}

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Legendary Creature - Avatar Wizard
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
3/3

Gandalf, Friend of the Shire

{3}{U}

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Legendary Creature - Avatar Wizard
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
2/4

Saruman the White

{4}{U}

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Legendary Creature - Avatar Wizard
Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/4

Sauron, the Necromancer

{3}{B}{B}

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Legendary Creature - Avatar Horror
Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4

Sharkey, Tyrant of the Shire

{2}{U}{B}

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Legendary Creature - Avatar Rogue
Activated abilities of lands your opponents control can't be activated unless they're mana abilities. Sharkey has all activated abilities of lands your opponents control except mana abilities. Mana of any type can be spent to activate Sharkey's abilities.
2/4

Hogaak, Arisen Necropolis

{5}{B/G}{B/G}

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Legendary Creature - Avatar
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast this card from your graveyard. Trample
8/8

Karona, False God

{1}{W}{U}{B}{R}{G}

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Legendary Creature - Avatar
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5/5

Sauron, the Dark Lord

{3}{U}{B}{R}

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Legendary Creature - Avatar Horror
Ward-Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6

Saruman of Many Colors

{3}{W}{U}{B}

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Legendary Creature - Avatar Wizard
Ward-Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4

Autumn Willow

{4}{G}{G}

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Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4

Gandalf of the Secret Fire

{1}{U}{R}{W}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
3/4

Evra, Halcyon Witness

{4}{W}{W}

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Legendary Creature - Avatar
Lifelink {4}: Exchange your life total with Evra's power.
4/4

The Balrog, Durin's Bane

{5}{B}{R}

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Legendary Creature - Avatar Demon
This spell costs {1} less to cast for each permanent sacrificed this turn. Haste The Balrog can't be blocked except by legendary creatures. When The Balrog dies, destroy target artifact or creature an opponent controls.
7/5

Absolute Virtue

{6}{W}{U}

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Legendary Creature - Avatar Warrior
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
8/8

The Balrog of Moria

{4}{B}{B}{R}

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Legendary Creature - Avatar Demon
Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.
8/8

The Balrog, Flame of Udun

{3}{B}{R}

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Legendary Creature - Avatar Demon
Trample When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
7/7

Radagast the Brown

{2}{G}{G}

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Legendary Creature - Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5

Gandalf the Grey

{3}{U}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - - You may tap or untap target permanent. - Gandalf deals 3 damage to each opponent. - Copy target instant or sorcery spell you control. You may choose new targets for the copy. - Put Gandalf on top of its owner's library.
3/4

Trance Kuja, Fate Defied

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Legendary Creature - Avatar Wizard
Flame Star - If a Wizard you control would deal damage to a permanent or player, it deals double that damage instead.
4/6

Hades, Sorcerer of Eld

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Legendary Creature - Avatar
Vigilance Echo of the Lost - During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.
6/6

Kefka, Ruler of Ruin

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Legendary Creature - Avatar Wizard
Flying Whenever an opponent loses life during your turn, you draw that many cards.
5/7

Niv-Mizzet Reborn

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6

Ragnarok, Divine Deliverance

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Legendary Creature - Beast Avatar
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
7/6

Soul of Windgrace

{1}{B}{R}{G}

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Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

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Legendary Creature - Hydra Avatar
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10/10

A-Soul of Windgrace

{1}{B}{R}{G}

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Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4

Sin, Spira's Punishment

{4}{B}{G}{U}

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Legendary Creature - Leviathan Avatar
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
7/7

Titania, Gaea Incarnate

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Legendary Creature - Elemental Avatar
Vigilance, reach, trample, haste Titania's power and toughness are each equal to the number of lands you control. When Titania enters, return all land cards from your graveyard to the battlefield tapped. {3}{G}: Put four +1/+1 counters on target land you control. It becomes a 0/0 Elemental creature with haste. It's still a land.
X/X

Niv-Mizzet, Guildpact

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6

Sin, Unending Cataclysm

{5}{G}{U}

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Legendary Creature - Leviathan Avatar
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
5/5

Marit Lage

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Token Legendary Creature - Avatar
Flying, indestructible
20/20

Multani, Yavimaya's Avatar

{4}{G}{G}

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Legendary Creature - Elemental Avatar
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0

Niv-Mizzet, Supreme

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
5/5

Arahbo, Roar of the World

{3}{G}{W}

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Legendary Creature - Cat Avatar
Eminence - At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5

Sephiroth, Planet's Heir

{4}{U}{B}

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Legendary Creature - Human Avatar Soldier
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
4/4

Seymour Flux

{4}{B}

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Legendary Creature - Spirit Avatar
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
5/5

The Ur-Dragon

{4}{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Eminence - As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
10/10

Gishath, Sun's Avatar

{5}{R}{G}{W}

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Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7/6

Scion of the Ur-Dragon

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
4/4

Sephiroth, Fallen Hero

{3}{R}{W}

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Legendary Creature - Human Avatar Soldier
Jenova Cells - Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion - {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
7/5

Arahbo, the First Fang

{2}{W}

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Legendary Creature - Cat Avatar
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
2/2

Muldrotha, the Gravetide

{3}{B}{G}{U}

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Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
6/6

Sephiroth, Fabled SOLDIER

{2}{B}

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Legendary Creature - Human Avatar Soldier
Whenever Sephiroth enters or attacks, you may sacrifice another creature. If you do, draw a card. Whenever another creature dies, target opponent loses 1 life and you gain 1 life. If this is the fourth time this ability has resolved this turn, transform Sephiroth.
3/3

Neo Exdeath, Dimension's End

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Legendary Creature - Spirit Avatar
Trample Neo Exdeath's power is equal to the number of permanent cards in your graveyard.
X/3

Sephiroth, One-Winged Angel

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Legendary Creature - Angel Nightmare Avatar
Flying Super Nova - As this creature transforms into Sephiroth, One-Winged Angel, you get an emblem with "Whenever a creature dies, target opponent loses 1 life and you gain 1 life." Whenever Sephiroth attacks, you may sacrifice any number of other creatures. If you do, draw that many cards.
5/5