'Avatar' cards

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Click for list of card names (137)
A-Soul of Windgrace
Absolute Virtue
Abstruse Archaic
Aeon Chronicler
All-Seeing Arbiter
Animus of Predation
Arahbo, Roar of the World
Arahbo, the First Fang
Autumn Willow
Autumn Willow and Baron Sengir
Avatar
Avatar
Avatar
Avatar of Discord
Avatar of Fury
Avatar of Growth
Avatar of Hope
Avatar of Me
Avatar of Might
Avatar of Slaughter
Avatar of the Resolute
Avatar of Will
Avatar of Woe
Body of Knowledge
Burning Sun's Avatar
Child of Alara
Cloud of Darkness
Daughter of Autumn
Death's Shadow
Deity of Scars
Demigod of Revenge
Deus of Calamity
Diluvian Primordial
Divinity of Pride
Dominus of Fealty
Doubtless One
Ebon Praetor
Essence of the Wild
Ethereal Champion
Evra, Halcyon Witness
Excruciator
Fell Shepherd
Gaea's Liege
Gandalf of the Secret Fire
Gandalf the Grey
Gandalf the White
Gandalf, Friend of the Shire
Gandalf, Westward Voyager
Gandalf, White Rider
Ghastlord of Fugue
Gishath, Sun's Avatar
Godhead of Awe
Hades, Sorcerer of Eld
Hallowed Spiritkeeper
Hand of Justice
Heedless One
Herald of Leshrac
Hogaak, Arisen Necropolis
Karona, False God
Keeper of Tresserhorn
Kefka, Ruler of Ruin
Living Lore
Luminate Primordial
Marit Lage
Molten Primordial
Muldrotha, the Gravetide
Multani, Yavimaya's Avatar
Nameless One
Neo Exdeath, Dimension's End
Nimbus Champion
Niv-Mizzet Reborn
Niv-Mizzet, Guildpact
Niv-Mizzet, Supreme
Nobilis of War
Overbeing of Myth
Overlord of the Balemurk
Overlord of the Boilerbilges
Overlord of the Floodpits
Overlord of the Hauntwoods
Overlord of the Mistmoors
Oversoul of Dusk
Personal Incarnation
Phage the Untouchable
Primeval Protector
Primeval Spawn
Progenitus
Radagast the Brown
Radagast, Wizard of Wilds
Ragnarok, Divine Deliverance
Reckless One
Sanguine Praetor
Saruman of Many Colors
Saruman the White
Saruman, the White Hand
Sauron, Lord of the Rings
Sauron, the Dark Lord
Sauron, the Lidless Eye
Sauron, the Necromancer
Scion of Darkness
Scion of the Ur-Dragon
Scion of the Wild
Sephiroth, Fabled SOLDIER
Sephiroth, Fallen Hero
Sephiroth, One-Winged Angel
Sephiroth, Planet's Heir
Sepulchral Primordial
Serra Avatar
Seymour Flux
Shadow of Mortality
Sharkey, Tyrant of the Shire
Sin, Spira's Punishment
Sin, Unending Cataclysm
Soul of Emancipation
Soul of Eternity
Soul of Innistrad
Soul of New Phyrexia
Soul of Ravnica
Soul of Shandalar
Soul of Theros
Soul of Windgrace
Soul of Zendikar
Soulless One
Stalking Vengeance
Sylvan Primordial
The Balrog of Moria
The Balrog, Durin's Bane
The Balrog, Flame of Udun
The Lady of Otaria
The Ur-Dragon
Titania, Gaea Incarnate
Torgaar, Famine Incarnate
Trance Kuja, Fate Defied
Transcendent Master
Verdant Sun's Avatar
Wakening Sun's Avatar
Wandering Archaic
World Queller


A-Soul of Windgrace

{1}{B}{R}{G}

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Legendary Creature - Cat Avatar
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
5/4

Absolute Virtue

{6}{W}{U}

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Legendary Creature - Avatar Warrior
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
8/8

Abstruse Archaic

{4}

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Creature - Avatar
Vigilance {1}, {T}: Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
3/4

Aeon Chronicler

{3}{U}{U}

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Creature - Avatar
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X-{X}{3}{U}. X can't be 0. Whenever a time counter is removed from this card while it's exiled, draw a card.
X/X

All-Seeing Arbiter

{4}{U}{U}

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Creature - Avatar
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
5/4

Animus of Predation

{4}{G}

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Creature - Avatar
Draft this card face up. As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.) If you removed a creature card with flying from the draft with cards named Animus of Predation, this creature has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.
4/4

Arahbo, Roar of the World

{3}{G}{W}

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Legendary Creature - Cat Avatar
Eminence - At the beginning of combat on your turn, if Arahbo is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay {1}{G}{W}. If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
5/5

Arahbo, the First Fang

{2}{W}

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Legendary Creature - Cat Avatar
Other Cats you control get +1/+1. Whenever Arahbo or another nontoken Cat you control enters, create a 1/1 white Cat creature token.
2/2

Autumn Willow

{4}{G}{G}

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Legendary Creature - Avatar
Shroud (This creature can't be the target of spells or abilities.) {G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
4/4

Autumn Willow and Baron Sengir

{4}{B}{G}

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Legendary Creature - Avatar Vampire Noble
Shroud (This creature can't be the target of spells or abilities.) Flying Whenever a creature an opponent controls dies, put a +2/+2 counter on each Vampire you control that dealt damage to that creature this turn.
5/5

Avatar

-- no image --
Token Creature - Avatar
Haste Whenever this creature attacks, it deals 3 damage to each opponent.
3/6

Avatar

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Token Creature - Avatar
Flying
4/4

Avatar

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Token Creature - Avatar
This creature's power and toughness are each equal to your life total.
X/X

Avatar of Discord

{B/R}{B/R}{B/R}

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Creature - Avatar
({B/R} can be paid with either {B} or {R}.) Flying When this creature enters, sacrifice it unless you discard two cards.
5/3

Avatar of Fury

{6}{R}{R}

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Creature - Avatar
If an opponent controls seven or more lands, this spell costs {6} less to cast. Flying {R}: This creature gets +1/+0 until end of turn.
6/6

Avatar of Growth

{4}{G}{G}

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Creature - Elemental Avatar
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
4/4

Avatar of Hope

{6}{W}{W}

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Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast. Flying This creature can block any number of creatures.
4/9

Avatar of Me

{2}{U}{U}

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Creature - Avatar
This spell costs {1} more to cast for each ten years you've been alive. Avatar of Me's power is equal to your height in feet and its toughness is equal to your American shoe size. Round to the nearest 1/2. Avatar of Me is the color of your eyes.
X/X

Avatar of Might

{6}{G}{G}

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Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
8/8

Avatar of Slaughter

{6}{R}{R}

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Creature - Avatar
All creatures have double strike and attack each combat if able.
8/8

Avatar of the Resolute

{G}{G}

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Creature - Avatar
Reach, trample This creature enters with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it.
3/2

Avatar of Will

{6}{U}{U}

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Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast. Flying
5/6

Avatar of Woe

{6}{B}{B}

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Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
6/5

Body of Knowledge

{3}{U}{U}

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Creature - Avatar
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
X/X

Burning Sun's Avatar

{3}{R}{R}{R}

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Creature - Dinosaur Avatar
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
6/6

Child of Alara

{W}{U}{B}{R}{G}

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Legendary Creature - Avatar
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
6/6

Cloud of Darkness

{2}{B}{G}{G}

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Legendary Creature - Avatar
Flying Particle Beam - When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
3/3

Daughter of Autumn

{2}{G}{G}

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Legendary Creature - Avatar
{W}: The next 1 damage that would be dealt to target white creature this turn is dealt to Daughter of Autumn instead.
2/4

Death's Shadow

{B}

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Creature - Avatar
This creature gets -X/-X, where X is your life total.
13/13

Deity of Scars

{B/G}{B/G}{B/G}{B/G}{B/G}

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Creature - Spirit Avatar
Trample This creature enters with two -1/-1 counters on it. {B/G}, Remove a -1/-1 counter from this creature: Regenerate this creature.
7/7

Demigod of Revenge

{B/R}{B/R}{B/R}{B/R}{B/R}

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Creature - Spirit Avatar
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
5/4

Deus of Calamity

{R/G}{R/G}{R/G}{R/G}{R/G}

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Creature - Spirit Avatar
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
6/6

Diluvian Primordial

{5}{U}{U}

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Creature - Avatar
Flying When this creature enters, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
5/5

Divinity of Pride

{W/B}{W/B}{W/B}{W/B}{W/B}

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Creature - Spirit Avatar
Flying, lifelink This creature gets +4/+4 as long as you have 25 or more life.
4/4

Dominus of Fealty

{U/R}{U/R}{U/R}{U/R}{U/R}

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Creature - Spirit Avatar
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
4/4

Doubtless One

{3}{W}

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Creature - Cleric Avatar
Doubtless One's power and toughness are each equal to the number of Clerics on the battlefield. Whenever this creature deals damage, you gain that much life.
X/X

Ebon Praetor

{4}{B}{B}

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Creature - Avatar Praetor
First strike, trample At the beginning of your upkeep, put a -2/-2 counter on this creature. Sacrifice a creature: Remove a -2/-2 counter from this creature. If the sacrificed creature was a Thrull, put a +1/+0 counter on this creature. Activate only during your upkeep and only once each turn.
5/5

Essence of the Wild

{3}{G}{G}{G}

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Creature - Avatar
Creatures you control enter as a copy of this creature.
6/6

Ethereal Champion

{2}{W}{W}{W}

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Creature - Avatar
Pay 1 life: Prevent the next 1 damage that would be dealt to this creature this turn.
3/4

Evra, Halcyon Witness

{4}{W}{W}

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Legendary Creature - Avatar
Lifelink {4}: Exchange your life total with Evra's power.
4/4

Excruciator

{6}{R}{R}

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Creature - Avatar
Damage that would be dealt by this creature can't be prevented.
7/7

Fell Shepherd

{5}{B}{B}

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Creature - Avatar
Whenever this creature deals combat damage to a player, you may return to your hand all creature cards that were put into your graveyard from the battlefield this turn. {B}, Sacrifice another creature: Target creature gets -2/-2 until end of turn.
8/6

Gaea's Liege

{3}{G}{G}{G}

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Creature - Avatar
As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. {T}: Target land becomes a Forest until this creature leaves the battlefield.
X/X

Gandalf of the Secret Fire

{1}{U}{R}{W}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
3/4

Gandalf the Grey

{3}{U}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen - - You may tap or untap target permanent. - Gandalf deals 3 damage to each opponent. - Copy target instant or sorcery spell you control. You may choose new targets for the copy. - Put Gandalf on top of its owner's library.
3/4

Gandalf the White

{3}{W}{W}

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Legendary Creature - Avatar Wizard
Flash You may cast legendary spells and artifact spells as though they had flash. If a legendary permanent or an artifact entering or leaving the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5

Gandalf, Friend of the Shire

{3}{U}

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Legendary Creature - Avatar Wizard
Flash You may cast sorcery spells as though they had flash. Whenever the Ring tempts you, if you chose a creature other than Gandalf as your Ring-bearer, draw a card.
2/4

Gandalf, Westward Voyager

{3}{G}{U}

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Legendary Creature - Avatar Wizard
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
5/5

Gandalf, White Rider

{3}{W}

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Legendary Creature - Avatar Wizard
Vigilance Whenever you cast a spell, creatures you control get +1/+0 until end of turn. Scry 1. When Gandalf dies, you may put it into its owner's library fifth from the top.
3/3

Ghastlord of Fugue

{U/B}{U/B}{U/B}{U/B}{U/B}

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Creature - Spirit Avatar
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
4/4

Gishath, Sun's Avatar

{5}{R}{G}{W}

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Legendary Creature - Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
7/6

Godhead of Awe

{W/U}{W/U}{W/U}{W/U}{W/U}

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Creature - Spirit Avatar
Flying Other creatures have base power and toughness 1/1.
4/4

Hades, Sorcerer of Eld

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Legendary Creature - Avatar
Vigilance Echo of the Lost - During your turn, you may play cards from your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead.
6/6

Hallowed Spiritkeeper

{1}{W}{W}

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Creature - Avatar
Vigilance When this creature dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
3/2

Hand of Justice

{5}{W}

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Creature - Avatar
{T}, Tap three untapped white creatures you control: Destroy target creature.
2/6

Heedless One

{3}{G}

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Creature - Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.
X/X

Herald of Leshrac

{6}{B}

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Creature - Avatar
Flying Cumulative upkeep-Gain control of a land you don't control. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) This creature gets +1/+1 for each land you control but don't own. When this creature leaves the battlefield, each player gains control of each land they own that you control.
2/4

Hogaak, Arisen Necropolis

{5}{B/G}{B/G}

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Legendary Creature - Avatar
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast this card from your graveyard. Trample
8/8

Karona, False God

{1}{W}{U}{B}{R}{G}

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Legendary Creature - Avatar
Haste At the beginning of each player's upkeep, that player untaps Karona and gains control of it. Whenever Karona attacks, creatures of the creature type of your choice get +3/+3 until end of turn.
5/5

Keeper of Tresserhorn

{5}{B}

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Creature - Avatar
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
6/6

Kefka, Ruler of Ruin

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Legendary Creature - Avatar Wizard
Flying Whenever an opponent loses life during your turn, you draw that many cards.
5/7

Living Lore

{3}{U}

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Creature - Avatar
As this creature enters, exile an instant or sorcery card from your graveyard. Living Lore's power and toughness are each equal to the exiled card's mana value. Whenever this creature deals combat damage, you may sacrifice it. If you do, you may cast the exiled card without paying its mana cost.
X/X

Luminate Primordial

{5}{W}{W}

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Creature - Avatar
Vigilance When this creature enters, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
4/7

Marit Lage

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Token Legendary Creature - Avatar
Flying, indestructible
20/20

Molten Primordial

{5}{R}{R}

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Creature - Avatar
Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
6/4

Muldrotha, the Gravetide

{3}{B}{G}{U}

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Legendary Creature - Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
6/6

Multani, Yavimaya's Avatar

{4}{G}{G}

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Legendary Creature - Elemental Avatar
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
0/0

Nameless One

{3}{U}

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Creature - Wizard Avatar
Nameless One's power and toughness are each equal to the number of Wizards on the battlefield. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
X/X

Neo Exdeath, Dimension's End

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Legendary Creature - Spirit Avatar
Trample Neo Exdeath's power is equal to the number of permanent cards in your graveyard.
X/3

Nimbus Champion

{5}{U}

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Creature - Avatar Warrior
Flying Whenever this creature attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
4/4

Niv-Mizzet Reborn

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying When Niv-Mizzet enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
6/6

Niv-Mizzet, Guildpact

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
6/6

Niv-Mizzet, Supreme

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
5/5

Nobilis of War

{R/W}{R/W}{R/W}{R/W}{R/W}

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Creature - Spirit Avatar
Flying Attacking creatures you control get +2/+0.
3/4

Overbeing of Myth

{G/U}{G/U}{G/U}{G/U}{G/U}

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Creature - Spirit Avatar
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
X/X

Overlord of the Balemurk

{3}{B}{B}

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Enchantment Creature - Avatar Horror
Impending 5-{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5/5

Overlord of the Boilerbilges

{4}{R}{R}

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Enchantment Creature - Avatar Horror
Impending 4-{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
5/5

Overlord of the Floodpits

{3}{U}{U}

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Enchantment Creature - Avatar Horror
Impending 4-{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
5/3

Overlord of the Hauntwoods

{3}{G}{G}

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Enchantment Creature - Avatar Horror
Impending 4-{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
6/5

Overlord of the Mistmoors

{5}{W}{W}

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Enchantment Creature - Avatar Horror
Impending 4-{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
6/6

Oversoul of Dusk

{G/W}{G/W}{G/W}{G/W}{G/W}

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Creature - Spirit Avatar
Protection from blue, from black, and from red
5/5

Personal Incarnation

{3}{W}{W}{W}

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Creature - Avatar Incarnation
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
6/6

Phage the Untouchable

{3}{B}{B}{B}{B}

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Legendary Creature - Avatar Minion
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
4/4

Primeval Protector

{10}{G}

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Creature - Avatar
This spell costs {1} less to cast for each creature your opponents control. When this creature enters, put a +1/+1 counter on each other creature you control.
10/10

Primeval Spawn

{5}{W}{U}{B}{R}{G}

-- no image --
Creature - Avatar
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.
10/10

Progenitus

{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}

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Legendary Creature - Hydra Avatar
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
10/10

Radagast the Brown

{2}{G}{G}

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Legendary Creature - Avatar Wizard
Whenever Radagast or another nontoken creature you control enters, look at the top X cards of your library, where X is that creature's mana value. You may reveal a creature card that doesn't share a creature type with a creature you control from among those cards and put it into your hand. Put the rest on the bottom of your library in a random order.
2/5

Radagast, Wizard of Wilds

{2}{G}{U}

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Legendary Creature - Avatar Wizard
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one - - Create a 3/3 green Beast creature token. - Create a 2/2 blue Bird creature token with flying.
3/5

Ragnarok, Divine Deliverance

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Legendary Creature - Beast Avatar
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
7/6

Reckless One

{3}{R}

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Creature - Goblin Avatar
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
X/X

Sanguine Praetor

{6}{B}{B}

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Creature - Avatar Praetor
{B}, Sacrifice a creature: Destroy each creature with the same mana value as the sacrificed creature.
7/5

Saruman of Many Colors

{3}{W}{U}{B}

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Legendary Creature - Avatar Wizard
Ward-Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
5/4

Saruman the White

{4}{U}

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Legendary Creature - Avatar Wizard
Ward {2} Whenever you cast your second spell each turn, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
4/4

Saruman, the White Hand

{1}{U}{B}{R}

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Legendary Creature - Avatar Wizard
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
2/5

Sauron, Lord of the Rings

{5}{U}{B}{R}

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Legendary Creature - Avatar Horror
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
9/9

Sauron, the Dark Lord

{3}{U}{B}{R}

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Legendary Creature - Avatar Horror
Ward-Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
7/6

Sauron, the Lidless Eye

{3}{B}{R}

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Legendary Creature - Avatar Horror
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
4/4

Sauron, the Necromancer

{3}{B}{B}

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Legendary Creature - Avatar Horror
Menace Whenever Sauron attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
4/4

Scion of Darkness

{5}{B}{B}{B}

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Creature - Avatar
Trample Whenever this creature deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling {3} ({3}, Discard this card: Draw a card.)
6/6

Scion of the Ur-Dragon

{W}{U}{B}{R}{G}

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Legendary Creature - Dragon Avatar
Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
4/4

Scion of the Wild

{1}{G}{G}

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Creature - Avatar
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
X/X