'Assassin' cards

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Click for list of card names (151)
A-Guildsworn Prowler
A-Midnight Assassin
Abyssal Hunter
Achilles Davenport
Adewale, Breaker of Chains
Agate-Blade Assassin
Agent of the Fates
Alora, Cheerful Assassin
Altair Ibn-La'Ahad
Anhelo, the Painter
Aphelia, Viper Whisperer
Arbaaz Mir
Arno Dorian
Assassin
Assassin
Assassin
Assassin
Assassin Initiate
Aveline de Grandpre
Aven Heartstabber
Aya of Alexandria
Basim Ibn Ishaq
Bayek of Siwa
Big Game Hunter
Blood Operative
Boilerbilges Ripper
Briarblade Adept
Brotherhood Ambushers
Brotherhood Patriarch
Brotherhood Spy
Bureau Headmaster
Cackling Slasher
Callidus Assassin
Cindering Cutthroat
Cruel Sadist
Dark Impostor
Darkblade Agent
Deadeye Duelist
Desmond Miles
Downwind Ambusher
Edward Kenway
Eivor, Battle-Ready
Eivor, Wolf-Kissed
Elena, Turk Recruit
Etrata, Deadly Fugitive
Etrata, the Silencer
Evie Frye
Eyeblight Assassin
Ezio Auditore da Firenze
Ezio, Blade of Vengeance
Final-Sting Faerie
Fleshtaker
Garza's Assassin
Gixian Skullflayer
Goblin Assassin
Guildsworn Prowler
Guul Draz Assassin
Haberthrasher
Hagra Sharpshooter
Hired Blade
Hired Poisoner
Hooded Assassin
Hookblade Veteran
Hunter of Eyeblights
Iridescent Vinelasher
Iridescent Vinelasher
Jacob Frye
Jessie Zane, Fangbringer
Kassandra, Eagle Bearer
Kelsien, the Plague
Kiku, Night's Flower
King's Assassin
Kraul Stinger
Kraul Whipcracker
Layla Hassan
Lurking Deadeye
Lydia Frye
Lys Alana Scarblade
Mari, the Killing Quill
Mary Read and Anne Bonny
Massacre Girl
Massacre Girl, Known Killer
Mer-Ek Nightblade
Merciless Harlequin
Merfolk Assassin
Midnight Assassin
Mogg Assassin
Murderous Redcap
Nekrataal
Nightshade Assassin
Nirkana Assassin
Notorious Assassin
Ochran Assassin
Olivia, Opulent Outlaw
Orzhov Euthanist
Poison-Blade Mentor
Pyrotechnic Performer
Queen Marchesa
Raffine's Silencer
Ramses Overdark
Ramses, Assassin Lord
Rathi Assassin
Ratonhnhake:ton
Ravenloft Adventurer
Razorkin Needlehead
Reno and Rude
Repeat Offender
Rooftop Assassin
Roshan, Hidden Magister
Royal Assassin
Ruthless Lawbringer
Ruthless Ripper
Sawblade Skinripper
Scarblade Elite
Seer of the Bright Side
Serpent Assassin
Shadow, Mysterious Assassin
Shao Jun
Shaun & Rebecca, Agents
Silent Assassin
Silumgar Assassin
Skulking Killer
Speedbrood Stalker
Spelldrain Assassin
Stalking Assassin
Stingblade Assassin
Stronghold Assassin
Suq'Ata Assassin
Termination Facilitator
The Lord of Pain
The Zassacre Zirl
Thorn of the Black Rose
Thraximundar
Thrill-Kill Assassin
Tsabo's Assassin
Twinblade Assassins
Undercity Eliminator
Unliving Psychopath
Unscrupulous Contractor
Unstoppable Slasher
Vein Ripper
Vincent Valentine
Vincent, Vengeful Atoner
Virtus the Veiled
Vraska, the Silencer
Vraska's Finisher
Weed-Pruner Poplar
Wei Assassins
Xathrid Slyblade
Xira, the Golden Sting
Zombie Assassin


A-Guildsworn Prowler

{1}{B}

-- no image --
Creature - Tiefling Rogue Assassin
Deathtouch When Guildsworn Prowler dies, if it wasn't blocking, draw a card.
1/1

A-Midnight Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin
Flying, deathtouch
1/3

Abyssal Hunter

{3}{B}

-- no image --
Creature - Human Assassin
{B}, {T}: Tap target creature. This creature deals damage equal to its power to that creature.
1/1

Achilles Davenport

{2}{U}{B}

-- no image --
Legendary Creature - Human Assassin
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Menace (This creature can't be blocked except by two or more creatures.) Other Assassins you control get +1/+1.
3/3

Adewale, Breaker of Chains

{1}{U}{B}

-- no image --
Legendary Creature - Human Assassin Pirate
When Adewale enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order. Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.
4/1

Agate-Blade Assassin

{1}{B}

-- no image --
Creature - Lizard Assassin
Whenever this creature attacks, defending player loses 1 life and you gain 1 life.
1/3

Agent of the Fates

{1}{B}{B}

-- no image --
Creature - Human Assassin
Deathtouch Heroic - Whenever you cast a spell that targets this creature, each opponent sacrifices a creature of their choice.
3/2

Alora, Cheerful Assassin

{3}{U}{B}

-- no image --
Legendary Creature - Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4/4

Altair Ibn-La'Ahad

{R}{W}{B}

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Legendary Creature - Human Assassin
First strike Whenever Altair attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.
3/3

Anhelo, the Painter

{U}{B}{R}

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Legendary Creature - Vampire Assassin
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
1/3

Aphelia, Viper Whisperer

{1}{B}

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Legendary Creature - Gorgon Assassin
Deathtouch Whenever Aphelia attacks, you may pay {1}{B/G}. If you do, create a 1/1 black Snake creature token with deathtouch. {4}{B}: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
1/3

Arbaaz Mir

{R}{W}

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Legendary Creature - Human Assassin
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)
2/2

Arno Dorian

{2}{B}{R}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +2/+0. Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Assassin

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Token Creature - Assassin
Deathtouch Whenever this creature deals damage to a planeswalker, destroy that planeswalker.
1/1

Assassin

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Token Creature - Assassin
Deathtouch, haste
1/1

Assassin

-- no image --
Token Creature - Assassin
Whenever this creature deals combat damage to a player, that player loses the game.
1/1

Assassin

-- no image --
Token Creature - Assassin
Menace (This creature can't be blocked except by two or more creatures.)
1/1

Assassin Initiate

{B}

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Creature - Human Assassin
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.
1/1

Aveline de Grandpre

{2}{G}{G}

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Legendary Creature - Human Assassin
Deathtouch Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature. Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/3

Aven Heartstabber

{U}{B}

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Creature - Bird Assassin
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
1/1

Aya of Alexandria

{2}{R}{W}

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Legendary Creature - Human Assassin
Menace, lifelink Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)
4/3

Basim Ibn Ishaq

{U}{B}

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Legendary Creature - Human Assassin
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.) Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.
2/2

Bayek of Siwa

{3}{R}{W}

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Legendary Creature - Human Assassin
Double strike During your turn, other historic creatures you control have double strike. Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
3/4

Big Game Hunter

{1}{B}{B}

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Creature - Human Rebel Assassin
When this creature enters, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
1/1

Blood Operative

{1}{B}{B}

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Creature - Vampire Assassin
Lifelink When this creature enters, you may exile target card from a graveyard. Whenever you surveil, if this card is in your graveyard, you may pay 3 life. If you do, return this card to your hand.
3/1

Boilerbilges Ripper

{4}{R}

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Creature - Human Assassin
When this creature enters, you may sacrifice another creature or enchantment. When you do, this creature deals 2 damage to any target.
4/4

Briarblade Adept

{4}{B}

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Creature - Elf Assassin
Whenever this creature attacks, target creature an opponent controls gets -1/-1 until end of turn. Encore {3}{B} ({3}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
3/4

Brotherhood Ambushers

{4}{B}

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Creature - Human Assassin
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
6/3

Brotherhood Patriarch

{3}{B}

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Creature - Human Assassin
When this creature dies, each opponent loses 2 life and you gain 2 life.
4/1

Brotherhood Spy

{1}{U}

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Creature - Human Assassin
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.
1/3

Bureau Headmaster

{R}{W}

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Creature - Human Assassin
Equipment spells you cast cost {1} less to cast. Equip abilities you activate cost {1} less to activate.
2/2

Cackling Slasher

{3}{B}

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Creature - Human Assassin
Deathtouch This creature enters with a +1/+1 counter on it if a creature died this turn.
3/3

Callidus Assassin

{4}{U}{B}

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Creature - Human Shapeshifter Assassin
3/3

Cindering Cutthroat

{2}{B/R}

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Creature - Lizard Assassin
This creature enters with a +1/+1 counter on it if an opponent lost life this turn. {1}{B/R}: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
3/2

Cruel Sadist

{B}

-- no image --
Creature - Human Assassin
{B}, {T}, Pay 1 life: Put a +1/+1 counter on this creature. {2}{B}, {T}, Remove X +1/+1 counters from this creature: It deals X damage to target creature.
1/1

Dark Impostor

{2}{B}

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Creature - Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
2/2

Darkblade Agent

{1}{U}{B}

-- no image --
Creature - Human Assassin
2/3

Deadeye Duelist

{1}{R}

-- no image --
Creature - Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
1/3

Desmond Miles

{1}{B}

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Legendary Creature - Human Assassin
Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.
1/3

Downwind Ambusher

{3}{B}

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Creature - Skunk Assassin
Flash When this creature enters, choose one - - Target creature an opponent controls gets -1/-1 until end of turn. - Destroy target creature an opponent controls that was dealt damage this turn.
4/2

Edward Kenway

{2}{U}{B}{R}

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Legendary Creature - Human Assassin Pirate
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control. Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.
5/5

Eivor, Battle-Ready

{3}{R}{W}

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Legendary Creature - Human Assassin Warrior
Vigilance (Attacking doesn't cause this creature to tap.) Haste (This creature can attack as soon as it comes under your control.) Whenever Eivor attacks, it deals damage equal to the number of Equipment you control to each opponent.
5/5

Eivor, Wolf-Kissed

{3}{R}{G}{W}

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Legendary Creature - Human Assassin Warrior
Trample, haste Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.
7/6

Elena, Turk Recruit

{2}{W}

-- no image --
Legendary Creature - Human Assassin
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
1/4

Etrata, Deadly Fugitive

{1}{U}{B}

-- no image --
Legendary Creature - Vampire Assassin
1/4

Etrata, the Silencer

{2}{U}{B}

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Legendary Creature - Vampire Assassin
Etrata can't be blocked. Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.
3/5

Evie Frye

{1}{U}

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Legendary Creature - Human Assassin
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.) {1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.
2/1

Eyeblight Assassin

{2}{B}

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Creature - Elf Assassin
When this creature enters, target creature an opponent controls gets -1/-1 until end of turn.
2/2

Ezio Auditore da Firenze

{1}{B}

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Legendary Creature - Human Assassin
Menace Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
3/2

Ezio, Blade of Vengeance

{3}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
5/5

Final-Sting Faerie

{3}{B}

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Creature - Faerie Assassin
Flying When this creature enters, destroy target creature that was dealt damage this turn.
2/2

Fleshtaker

{W}{B}

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Creature - Human Assassin
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) {1}, Sacrifice another creature: This creature gets +2/+2 until end of turn.
2/2

Garza's Assassin

{B}{B}{B}

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Creature - Human Assassin
Sacrifice this creature: Destroy target nonblack creature. Recover-Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)
2/2

Gixian Skullflayer

{2}{B}

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Creature - Phyrexian Human Assassin
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on this creature.
2/3

Goblin Assassin

{3}{R}{R}

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Creature - Goblin Assassin
Whenever this creature or another Goblin enters, each player flips a coin. Each player whose coin comes up tails sacrifices a creature of their choice.
2/2

Guildsworn Prowler

{1}{B}

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Creature - Tiefling Rogue Assassin
Deathtouch When this creature dies, if it wasn't blocking, draw a card.
2/1

Guul Draz Assassin

{B}

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Creature - Vampire Assassin
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
1/1

Haberthrasher

{1}{B}

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Creature - Human Hatificer Assassin
Deathtouch Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.
2/2

Hagra Sharpshooter

{2}{B}

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Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Hired Blade

{2}{B}

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Creature - Human Assassin
Flash (You may cast this spell any time you could cast an instant.)
3/2

Hired Poisoner

{B}

-- no image --
Creature - Human Assassin
Deathtouch
1/1

Hooded Assassin

{2}{B}

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Creature - Human Assassin
When this creature enters, choose one - - Put a +1/+1 counter on this creature. - Destroy target creature that was dealt damage this turn.
1/2

Hookblade Veteran

{U}

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Creature - Human Assassin
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)
1/2

Hunter of Eyeblights

{3}{B}{B}

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Creature - Elf Assassin
When this creature enters, put a +1/+1 counter on target creature you don't control. {2}{B}, {T}: Destroy target creature with a counter on it.
3/3

Iridescent Vinelasher

{B}

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Creature - Lizard Assassin
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent.
1/2

Iridescent Vinelasher

{B}

-- no image --
Token Creature - Lizard Assassin
Landfall - Whenever a land you control enters, this creature deals 1 damage to target opponent. (This token's mana cost is {B}.)
1/1

Jacob Frye

{2}{B}

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Legendary Creature - Human Assassin
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.) Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.
3/2

Jessie Zane, Fangbringer

{1}{G}{G}

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Legendary Creature - Human Assassin
3/4

Kassandra, Eagle Bearer

{1}{R}{W}

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Legendary Creature - Human Assassin Warrior
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
2/2

Kelsien, the Plague

{R}{W}{B}

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Legendary Creature - Human Assassin
Vigilance, haste Kelsien gets +1/+1 for each experience counter you have. {T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.
2/2

Kiku, Night's Flower

{B}{B}

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Legendary Creature - Human Assassin
{2}{B}{B}, {T}: Target creature deals damage to itself equal to its power.
1/1

King's Assassin

{1}{B}{B}

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Creature - Human Assassin
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
1/1

Kraul Stinger

{2}{G}

-- no image --
Creature - Insect Assassin
Deathtouch
2/2

Kraul Whipcracker

{B}{G}

-- no image --
Creature - Insect Assassin
Reach When this creature enters, destroy target token an opponent controls.
3/2

Layla Hassan

{3}{W}

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Legendary Creature - Human Assassin
First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
3/4

Lurking Deadeye

{3}{B}

-- no image --
Creature - Human Assassin
Flash When this creature enters, destroy target creature that was dealt damage this turn.
4/2

Lydia Frye

{2}{U/B}

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Legendary Creature - Human Assassin
Lydia Frye can't be blocked by creatures with power 3 or greater. At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
3/2

Lys Alana Scarblade

{2}{B}

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Creature - Elf Assassin
{T}, Discard an Elf card: Target creature gets -X/-X until end of turn, where X is the number of Elves you control.
1/1

Mari, the Killing Quill

{1}{B}{B}

-- no image --
Legendary Creature - Vampire Assassin
3/2

Mary Read and Anne Bonny

{1}{U}{R}

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Legendary Creature - Human Assassin Pirate
Haste {T}: Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
3/3

Massacre Girl

{3}{B}{B}

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Legendary Creature - Human Assassin
Menace When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.
4/4

Massacre Girl, Known Killer

{2}{B}{B}

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Legendary Creature - Human Assassin
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
4/4

Mer-Ek Nightblade

{3}{B}

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Creature - Orc Assassin
Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has deathtouch.
2/3

Merciless Harlequin

{2}{B}

-- no image --
Creature - Human Assassin
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) When this creature enters, you draw a card and you lose 1 life.
2/1

Merfolk Assassin

{U}{U}

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Creature - Merfolk Assassin
{T}: Destroy target creature with islandwalk.
1/2

Midnight Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
1/2

Mogg Assassin

{2}{R}

-- no image --
Creature - Goblin Assassin
{T}: You choose target creature an opponent controls, and that opponent chooses target creature. Flip a coin. If you win the flip, destroy the creature you chose. If you lose the flip, destroy the creature your opponent chose.
2/1

Murderous Redcap

{2}{B/R}{B/R}

-- no image --
Creature - Goblin Assassin
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/2

Nekrataal

{2}{B}{B}

-- no image --
Creature - Human Assassin
First strike When this creature enters, destroy target nonartifact, nonblack creature. That creature can't be regenerated.
2/1

Nightshade Assassin

{2}{B}{B}

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Creature - Human Assassin
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
2/1

Nirkana Assassin

{2}{B}

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Creature - Vampire Assassin Ally
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2/3

Notorious Assassin

{3}{B}

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Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
2/2

Ochran Assassin

{1}{B}{G}

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Creature - Elf Assassin
Deathtouch All creatures able to block this creature do so.
1/1

Olivia, Opulent Outlaw

{1}{R}{W}{B}

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Legendary Creature - Vampire Assassin
Flying, lifelink Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) {3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.
3/3

Orzhov Euthanist

{2}{B}

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Creature - Human Assassin
Haunt (When this creature dies, exile it haunting target creature.) When this creature enters or the creature it haunts dies, destroy target creature that was dealt damage this turn.
2/2

Poison-Blade Mentor

{1}{B}

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Creature - Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever this creature attacks, another target Assassin you control gains deathtouch until end of turn.
2/1

Pyrotechnic Performer

{1}{R}

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Creature - Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
3/2

Queen Marchesa

{1}{R}{W}{B}

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Legendary Creature - Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
3/3

Raffine's Silencer

{2}{B}

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Creature - Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
1/1

Ramses Overdark

{2}{U}{U}{B}{B}

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Legendary Creature - Human Assassin
{T}: Destroy target enchanted creature.
4/3

Ramses, Assassin Lord

{2}{U}{B}

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Legendary Creature - Human Assassin
Deathtouch Other Assassins you control get +1/+1. Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.
4/4