'Archon' cards
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Click for list of card names (21)
Archon of Absolution
Archon of Coronation
Archon of Cruelty
Archon of Emeria
Archon of Falling Stars
Archon of Justice
Archon of Redemption
Archon of Sun's Grace
Archon of the Triumvirate
Archon of the Wild Rose
Archon of Valor's Reach
Ashen Rider
Blazing Archon
Celestial Archon
Ezrim, Agency Chief
Guardian Archon
Harmonious Archon
Krond the Dawn-Clad
Ornitharch
Silent Sentinel
Vengeful Archon
Archon of Absolution
{3}{W}
-- no image --
Creature - Archon
Flying
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
3/2

Archon of Coronation
{4}{W}{W}
-- no image --
Creature - Archon
Flying
When this creature enters, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
5/5

Archon of Cruelty
{6}{B}{B}
-- no image --
Creature - Archon
Flying
Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
6/6

Archon of Emeria
{2}{W}
-- no image --
Creature - Archon
Flying
Each player can't cast more than one spell each turn.
Nonbasic lands your opponents control enter tapped.
2/3

Archon of Falling Stars
{4}{W}{W}
-- no image --
Creature - Archon
Flying
When this creature dies, you may return target enchantment card from your graveyard to the battlefield.
4/4

Archon of Justice
{3}{W}{W}
-- no image --
Creature - Archon
Flying
When this creature dies, exile target permanent.
4/4

Archon of Redemption
{3}{W}{W}
-- no image --
Creature - Archon
Flying
Whenever this creature or another creature you control with flying enters, you may gain life equal to that creature's power.
3/4

Archon of Sun's Grace
{2}{W}{W}
-- no image --
Creature - Archon
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation - Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
3/4

Archon of the Triumvirate
{5}{W}{U}
-- no image --
Creature - Archon
Flying
Whenever this creature attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
4/5

Archon of the Wild Rose
{2}{W}{W}
-- no image --
Creature - Archon
Flying
Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying.
4/4

Archon of Valor's Reach
{4}{G}{W}
-- no image --
Creature - Archon
Flying, vigilance, trample
As this creature enters, choose artifact, enchantment, instant, sorcery, or planeswalker.
Players can't cast spells of the chosen type.
5/6

Ashen Rider
{4}{W}{W}{B}{B}
-- no image --
Creature - Archon
Flying
When this creature enters or dies, exile target permanent.
5/5

Blazing Archon
{6}{W}{W}{W}
-- no image --
Creature - Archon
Flying
Creatures can't attack you.
5/6

Celestial Archon
{3}{W}{W}
-- no image --
Enchantment Creature - Archon
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4

Ezrim, Agency Chief
{1}{W}{W}{U}{U}
-- no image --
Legendary Creature - Archon Detective
5/5

Guardian Archon
{4}{W}{W}
-- no image --
Creature - Archon
Flying
As this creature enters, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
5/5

Harmonious Archon
{4}{W}{W}
-- no image --
Creature - Archon
Flying
Non-Archon creatures have base power and toughness 3/3.
When this creature enters, create two 1/1 white Human creature tokens.
4/5

Krond the Dawn-Clad
{G}{G}{G}{W}{W}{W}
-- no image --
Legendary Creature - Archon
Flying, vigilance
Whenever Krond attacks, if it's enchanted, exile target permanent.
6/6

Ornitharch
{3}{W}{W}
-- no image --
Creature - Archon
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When this creature enters, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying.
3/3

Silent Sentinel
{5}{W}{W}
-- no image --
Creature - Archon
Flying
Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
4/6

Vengeful Archon
{4}{W}{W}{W}
-- no image --
Creature - Archon
Flying
{X}: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, this creature deals that much damage to target player or planeswalker.
7/7
