Magic The Gathering Cards of types 'Archer' and 'Human'

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Click for list of card names (43)
Freewind Equenaut
Ruthless Sniper
Dawnray Archer
Arbalest Elite
Firebrand Archer
Bounty Hunter
Bassara Tower Archer
Apprentice Sharpshooter
Palazzo Archers
Robber of the Rich
D'Avenant Trapper
Reverent Hunter
Dragon Sniper
Atzocan Archer
Femeref Archers
Court Archers
Trophy Hunter
Sawblade Slinger
Mardu Heart-Piercer
Stun Sniper
Shocking Sharpshooter
Daybreak Ranger
Bird Admirer
Ranger en-Vec
Elite Archers
Mounted Archers
Fire Bowman
Longbow Archer
Samite Archer
Arcus Acolyte
Wu Longbowman
D'Avenant Archer
Rashka the Slayer
D'Avenant Healer
Tor Wauki
Tor Wauki the Younger
Takeno's Cavalry
Hansk, Slayer Zealot
Crossbow Infantry
Catti-brie of Mithral Hall
Halana, Kessig Ranger
Tetsuo Umezawa
Champions of Archery


Freewind Equenaut

{2}{W}

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Creature - Human Archer
2/2

Ruthless Sniper

{B}

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Creature - Human Archer
Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
1/2

Dawnray Archer

{2}{U}

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Creature - Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: This creature deals 1 damage to target attacking or blocking creature.
1/1

Arbalest Elite

{2}{W}{W}

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Creature - Human Archer
{2}{W}, {T}: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
2/3

Firebrand Archer

{1}{R}

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Creature - Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/1

Bounty Hunter

{2}{B}{B}

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Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.
2/2

Bassara Tower Archer

{G}{G}

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Creature - Human Archer
Hexproof, reach
2/1

Apprentice Sharpshooter

{2}{G}

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Creature - Human Archer
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1/4

Palazzo Archers

{2}{G}

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Creature - Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
2/3

Robber of the Rich

{1}{R}

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Creature - Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2

D'Avenant Trapper

{2}{W}

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Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
3/2

Reverent Hunter

{2}{G}

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Creature - Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1/1

Dragon Sniper

{G}

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Creature - Human Archer
Vigilance, reach, deathtouch
1/1

Atzocan Archer

{2}{G}

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Creature - Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
1/4

Femeref Archers

{2}{G}

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Creature - Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
2/2

Court Archers

{2}{G}

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Creature - Human Archer
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/3

Trophy Hunter

{2}{G}

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Creature - Human Archer
{1}{G}: This creature deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
2/3

Sawblade Slinger

{3}{G}

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Creature - Human Archer
When this creature enters, choose up to one - - Destroy target artifact an opponent controls. - This creature fights target Zombie an opponent controls.
4/3

Mardu Heart-Piercer

{3}{R}

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Creature - Human Archer
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
2/3

Stun Sniper

{R}{W}

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Creature - Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
1/1

Shocking Sharpshooter

{1}{R}

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Creature - Human Archer
Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.
1/3

Daybreak Ranger

{2}{G}

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Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Bird Admirer

{2}{G}

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Creature - Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/4

Ranger en-Vec

{1}{G}{W}

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Creature - Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
2/2

Elite Archers

{5}{W}

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Creature - Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
3/3

Mounted Archers

{3}{W}

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Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
2/3

Fire Bowman

{R}

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Creature - Human Soldier Archer
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1

Longbow Archer

{W}{W}

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Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2/2

Samite Archer

{1}{W}{U}

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Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: This creature deals 1 damage to any target.
1/1

Arcus Acolyte

{G}{W}

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Creature - Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2/2

Wu Longbowman

{2}{U}

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Creature - Human Soldier Archer
{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1

D'Avenant Archer

{2}{W}

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Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
1/2

Rashka the Slayer

{3}{W}{W}

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Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3/3

D'Avenant Healer

{1}{W}{W}

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Creature - Human Cleric Archer
{T}: This creature deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1/2

Tor Wauki

{2}{B}{B}{R}

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Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3/3

Tor Wauki the Younger

{3}{B}{R}

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Legendary Creature - Human Archer
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
3/3

Takeno's Cavalry

{3}{W}

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Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: This creature deals 1 damage to target attacking or blocking Spirit.
1/1

Hansk, Slayer Zealot

{2}{R}{G}

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Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.
4/4

Crossbow Infantry

{1}{W}

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Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
1/1

Catti-brie of Mithral Hall

{G}{W}

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Legendary Creature - Human Archer
First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2

Halana, Kessig Ranger

{3}{G}

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Legendary Creature - Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
3/4

Tetsuo Umezawa

{U}{B}{R}

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Legendary Creature - Human Archer
Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
3/3

Champions of Archery

{3}{R}

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Legendary Creature - Human Archer
Reach Commanders you control get +X/+0, where X is the number of commanders you control.
1/4