Magic The Gathering Cards of types 'Archer' and 'Creature'

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Selesnya Sagittars
Freewind Equenaut
Ruthless Sniper
Keen-Eyed Archers
Lys Alana Bowmaster
Dawnray Archer
Arbalest Elite
Scrapshooter
Harpoon Sniper
Zealot of the God-Pharaoh
Skybeast Tracker
Firebrand Archer
Bounty Hunter
Skeleton Archer
Jolrael's Centaur
Bassara Tower Archer
Sacellum Archers
Silkweaver Elite
Apprentice Sharpshooter
Skyshroud Archer
Aerie Bowmasters
Palazzo Archers
Webstrike Elite
Elvish Hunter
Robber of the Rich
Norwood Archers
A-Orcish Bowmasters
Elvish Archers
Wildborn Preserver
Treetop Sentries
Tajuru Archer
Skyshroud Lookout
Frilled Sparkshooter
Meria's Outrider
Sumala Sentry
Stalking Leonin
D'Avenant Trapper
Bitterbow Sharpshooters
Reverent Hunter
Ainok Artillerist
Voldaren Ambusher
Skyway Sniper
Dragon Sniper
Tel-Jilad Archers
A-Meria's Outrider
Skyshooter
Nexus Wardens
Scattershot Archer
Thornbow Archer
Titania's Chosen
Nylea's Disciple
Archers of Qarsi
Atzocan Archer
Greatbow Doyen
Femeref Archers
Thornweald Archer
Ezuri's Archers
Krosan Archer
Longshot Squad
Orc Sureshot
Minotaur Sureshot
Court Archers
Sagu Archer
Poison-Tip Archer
Trophy Hunter
Centaur Archer
Zada's Commando
Sawblade Slinger
Mardu Heart-Piercer
Orcish Bowmasters
Stun Sniper
Jagged-Scar Archers
Shocking Sharpshooter
Falkenrath Exterminator
Daybreak Ranger
Bird Admirer
Hallar, the Firefletcher
Ranger en-Vec
G'raha Tia
Elite Archers
Mounted Archers
Silhana Starfletcher
Fire Bowman
Matsu-Tribe Birdstalker
Longbow Archer
Samite Archer
Legolas, Master Archer
Arcus Acolyte
Bamboo Grove Archer
Wu Longbowman
Finneas, Ace Archer
Lady Caleria
D'Avenant Archer
Rashka the Slayer
Aven Archer
D'Avenant Healer
Brigid, Hero of Kinsbaile
Tor Wauki
Tor Wauki the Younger
Twinshot Sniper
Legolas Greenleaf
Matsu-Tribe Sniper
Takeno's Cavalry
Hansk, Slayer Zealot
Crossbow Infantry
Legolas, Counter of Kills
Ohabi Caleria
Catti-brie of Mithral Hall
Brigid, Who's Seen Some Stuff
Halana, Kessig Ranger
Tetsuo Umezawa
Champions of Archery
Seton's Scout


Selesnya Sagittars

{3}{G}{W}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.
2/5

Freewind Equenaut

{2}{W}

-- no image --
Creature - Human Archer
2/2

Ruthless Sniper

{B}

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Creature - Human Archer
Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
1/2

Keen-Eyed Archers

{2}{W}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.)
2/2

Lys Alana Bowmaster

{2}{G}

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Creature - Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
2/2

Dawnray Archer

{2}{U}

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Creature - Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: This creature deals 1 damage to target attacking or blocking creature.
1/1

Arbalest Elite

{2}{W}{W}

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Creature - Human Archer
{2}{W}, {T}: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
2/3

Scrapshooter

{1}{G}{G}

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Creature - Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4

Harpoon Sniper

{2}{W}

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Creature - Merfolk Archer
{W}, {T}: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2/2

Zealot of the God-Pharaoh

{3}{R}

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Creature - Minotaur Archer
{4}{R}: This creature deals 2 damage to target opponent or planeswalker.
4/3

Skybeast Tracker

{3}{G}

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Creature - Giant Archer
2/4

Firebrand Archer

{1}{R}

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Creature - Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/1

Bounty Hunter

{2}{B}{B}

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Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.
2/2

Skeleton Archer

{3}{B}

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Creature - Skeleton Archer
When this creature enters, it deals 1 damage to any target.
3/3

Jolrael's Centaur

{1}{G}{G}

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Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Bassara Tower Archer

{G}{G}

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Creature - Human Archer
Hexproof, reach
2/1

Sacellum Archers

{2}{G}

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Creature - Elf Archer
{R}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
2/3

Silkweaver Elite

{2}{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.) Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.
2/2

Apprentice Sharpshooter

{2}{G}

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Creature - Human Archer
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1/4

Skyshroud Archer

{G}

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Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
1/1

Aerie Bowmasters

{2}{G}{G}

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Creature - Dog Archer
Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3/4

Palazzo Archers

{2}{G}

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Creature - Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
2/3

Webstrike Elite

{G}{G}

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Creature - Insect Archer
Reach Cycling {X}{G}{G} ({X}{G}{G}, Discard this card: Draw a card.) When you cycle this card, destroy up to one target artifact or enchantment with mana value X.
3/3

Elvish Hunter

{1}{G}

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Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1/1

Robber of the Rich

{1}{R}

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Creature - Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2

Norwood Archers

{3}{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.)
3/3

A-Orcish Bowmasters

{1}{B}

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Creature - Orc Archer
Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1

Elvish Archers

{1}{G}

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Creature - Elf Archer
First strike
2/1

Wildborn Preserver

{1}{G}

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Creature - Elf Archer
Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on this creature.
2/2

Treetop Sentries

{3}{G}

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Creature - Squirrel Archer
Reach When this creature enters, you may forage. If you do, draw a card. (To forage, exile three cards from your graveyard or sacrifice a Food.)
2/4

Tajuru Archer

{2}{G}

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Creature - Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
1/2

Skyshroud Lookout

{1}{G}

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Creature - Elf Archer
Reach When this creature enters, seek an Elf card.
1/1

Frilled Sparkshooter

{3}{R}

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Creature - Lizard Archer
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
3/3

Meria's Outrider

{4}{R}

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Creature - Elf Archer
Reach Domain - When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
4/4

Sumala Sentry

{G}{W}

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Creature - Elf Archer
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.
1/3

Stalking Leonin

{2}{W}

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Creature - Cat Archer
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3

D'Avenant Trapper

{2}{W}

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Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
3/2

Bitterbow Sharpshooters

{4}{G}

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Creature - Jackal Archer
Vigilance, reach
4/4

Reverent Hunter

{2}{G}

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Creature - Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1/1

Ainok Artillerist

{2}{G}

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Creature - Dog Archer
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
4/1

Voldaren Ambusher

{2}{R}

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Creature - Vampire Archer
When this creature enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
2/2

Skyway Sniper

{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.) {2}{G}: This creature deals 1 damage to target creature with flying.
1/2

Dragon Sniper

{G}

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Creature - Human Archer
Vigilance, reach, deathtouch
1/1

Tel-Jilad Archers

{4}{G}

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Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2/4

A-Meria's Outrider

{4}{R}

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Creature - Elf Archer
Reach Domain - When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
4/4

Skyshooter

{1}{G}

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Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {T}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2

Nexus Wardens

{2}{G}

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Creature - Satyr Archer
Reach Constellation - Whenever an enchantment you control enters, you gain 2 life.
1/4

Scattershot Archer

{G}

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Creature - Elf Archer
{T}: This creature deals 1 damage to each creature with flying.
1/2

Thornbow Archer

{B}

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Creature - Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
1/2

Titania's Chosen

{2}{G}

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Creature - Elf Archer
Whenever a player casts a green spell, put a +1/+1 counter on this creature.
1/1

Nylea's Disciple

{2}{G}{G}

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Creature - Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3/3

Archers of Qarsi

{3}{G}

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Creature - Snake Archer
Defender Reach (This creature can block creatures with flying.)
5/2

Atzocan Archer

{2}{G}

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Creature - Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
1/4

Greatbow Doyen

{4}{G}

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Creature - Elf Archer
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2/4

Femeref Archers

{2}{G}

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Creature - Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
2/2

Thornweald Archer

{1}{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1

Ezuri's Archers

{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
1/2

Krosan Archer

{3}{G}

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Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.
2/3

Longshot Squad

{3}{G}

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Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3/3

Orc Sureshot

{3}{B}

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Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
4/2

Minotaur Sureshot

{2}{R}

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Creature - Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
2/3

Court Archers

{2}{G}

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Creature - Human Archer
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/3

Sagu Archer

{4}{G}

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Creature - Snake Archer
Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/5

Poison-Tip Archer

{2}{B}{G}

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Creature - Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
2/3

Trophy Hunter

{2}{G}

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Creature - Human Archer
{1}{G}: This creature deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
2/3

Centaur Archer

{1}{R}{G}

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Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
3/2

Zada's Commando

{1}{R}

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Creature - Goblin Archer Ally
First strike Cohort - {T}, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
2/1

Sawblade Slinger

{3}{G}

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Creature - Human Archer
When this creature enters, choose up to one - - Destroy target artifact an opponent controls. - This creature fights target Zombie an opponent controls.
4/3

Mardu Heart-Piercer

{3}{R}

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Creature - Human Archer
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
2/3

Orcish Bowmasters

{1}{B}

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Creature - Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1

Stun Sniper

{R}{W}

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Creature - Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
1/1

Jagged-Scar Archers

{1}{G}{G}

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Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
X/X

Shocking Sharpshooter

{1}{R}

-- no image --
Creature - Human Archer
Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.
1/3

Falkenrath Exterminator

{1}{R}

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Creature - Vampire Archer
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
1/1

Daybreak Ranger

{2}{G}

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Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Bird Admirer

{2}{G}

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Creature - Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/4

Hallar, the Firefletcher

{1}{R}{G}

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Legendary Creature - Elf Archer
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3

Ranger en-Vec

{1}{G}{W}

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Creature - Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
2/2

G'raha Tia

{4}{W}

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Legendary Creature - Cat Archer
Reach The Allagan Eye - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
3/5

Elite Archers

{5}{W}

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Creature - Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
3/3

Mounted Archers

{3}{W}

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Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
2/3

Silhana Starfletcher

{2}{G}

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Creature - Elf Druid Archer
Reach (This creature can block creatures with flying.) As this creature enters, choose a color. {T}: Add one mana of the chosen color.
1/3

Fire Bowman

{R}

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Creature - Human Soldier Archer
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1

Matsu-Tribe Birdstalker

{2}{G}{G}

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Creature - Snake Warrior Archer
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
2/2

Longbow Archer

{W}{W}

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Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2/2

Samite Archer

{1}{W}{U}

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Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: This creature deals 1 damage to any target.
1/1

Legolas, Master Archer

{1}{G}{G}

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Legendary Creature - Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1/4

Arcus Acolyte

{G}{W}

-- no image --
Creature - Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2/2

Bamboo Grove Archer

{1}{G}

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Enchantment Creature - Snake Archer
Defender, reach Channel - {4}{G}, Discard this card: Destroy target creature with flying.
3/3

Wu Longbowman

{2}{U}

-- no image --
Creature - Human Soldier Archer
{T}: This creature deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1

Finneas, Ace Archer

{G}{W}

-- no image --
Legendary Creature - Rabbit Archer
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
2/2

Lady Caleria

{3}{G}{G}{W}{W}

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Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3/6

D'Avenant Archer

{2}{W}

-- no image --
Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
1/2

Rashka the Slayer

{3}{W}{W}

-- no image --
Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3/3

Aven Archer

{3}{W}{W}

-- no image --
Creature - Bird Soldier Archer
Flying {2}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
2/2

D'Avenant Healer

{1}{W}{W}

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Creature - Human Cleric Archer
{T}: This creature deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1/2

Brigid, Hero of Kinsbaile

{2}{W}{W}

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Legendary Creature - Kithkin Archer
First strike {T}: Brigid deals 2 damage to each attacking or blocking creature target player controls.
2/3

Tor Wauki

{2}{B}{B}{R}

-- no image --
Legendary Creature - Human Archer
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.
3/3

Tor Wauki the Younger

{3}{B}{R}

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Legendary Creature - Human Archer
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki deals 2 damage to any target.
3/3

Twinshot Sniper

{3}{R}

-- no image --
Artifact Creature - Goblin Archer
Reach When this creature enters, it deals 2 damage to any target. Channel - {1}{R}, Discard this card: It deals 2 damage to any target.
2/3

Legolas Greenleaf

{2}{G}

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Legendary Creature - Elf Archer
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
2/2