'Archer' cards

This page will show all names, but only 100 images

Click for list of card names (113)
A-Meria's Outrider
A-Orcish Bowmasters
Aerie Bowmasters
Ainok Artillerist
Apprentice Sharpshooter
Arbalest Elite
Archers of Qarsi
Arcus Acolyte
Atzocan Archer
Aven Archer
Bamboo Grove Archer
Bassara Tower Archer
Bird Admirer
Bitterbow Sharpshooters
Bounty Hunter
Brigid, Hero of Kinsbaile
Brigid, Who's Seen Some Stuff
Catti-brie of Mithral Hall
Centaur Archer
Champions of Archery
Court Archers
Crossbow Infantry
D'Avenant Archer
D'Avenant Healer
D'Avenant Trapper
Dawnray Archer
Daybreak Ranger
Dragon Sniper
Elite Archers
Elvish Archers
Elvish Hunter
Ezuri's Archers
Falkenrath Exterminator
Femeref Archers
Finneas, Ace Archer
Fire Bowman
Firebrand Archer
Freewind Equenaut
Frilled Sparkshooter
G'raha Tia
Greatbow Doyen
Halana, Kessig Ranger
Hallar, the Firefletcher
Hansk, Slayer Zealot
Harpoon Sniper
Jagged-Scar Archers
Jolrael's Centaur
Keen-Eyed Archers
Krosan Archer
Lady Caleria
Legolas Greenleaf
Legolas, Counter of Kills
Legolas, Master Archer
Longbow Archer
Longshot Squad
Lys Alana Bowmaster
Mardu Heart-Piercer
Matsu-Tribe Birdstalker
Matsu-Tribe Sniper
Meria's Outrider
Minotaur Sureshot
Mounted Archers
Nexus Wardens
Norwood Archers
Nylea's Disciple
Ohabi Caleria
Orc Sureshot
Orcish Bowmasters
Palazzo Archers
Poison-Tip Archer
Ranger en-Vec
Rashka the Slayer
Reverent Hunter
Robber of the Rich
Ruthless Sniper
Sacellum Archers
Sagu Archer
Samite Archer
Sawblade Slinger
Scattershot Archer
Scrapshooter
Selesnya Sagittars
Seton's Scout
Shocking Sharpshooter
Silhana Starfletcher
Silkweaver Elite
Skeleton Archer
Skybeast Tracker
Skyshooter
Skyshroud Archer
Skyshroud Lookout
Skyway Sniper
Stalking Leonin
Stun Sniper
Sumala Sentry
Tajuru Archer
Takeno's Cavalry
Tel-Jilad Archers
Tetsuo Umezawa
Thornbow Archer
Thornweald Archer
Titania's Chosen
Tor Wauki
Tor Wauki the Younger
Treetop Sentries
Trophy Hunter
Twinshot Sniper
Voldaren Ambusher
Webstrike Elite
Wildborn Preserver
Wu Longbowman
Zada's Commando
Zealot of the God-Pharaoh


A-Meria's Outrider

{4}{R}

-- no image --
Creature - Elf Archer
Reach Domain - When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
4/4

A-Orcish Bowmasters

{1}{B}

-- no image --
Creature - Orc Archer
Flash Whenever an opponent draws a card except the first one they draw in each of their draw steps, Orcish Bowmasters deals 1 damage to any target. Then amass Orcs 1.
1/1

Aerie Bowmasters

{2}{G}{G}

-- no image --
Creature - Dog Archer
Reach (This creature can block creatures with flying.) Megamorph {5}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
3/4

Ainok Artillerist

{2}{G}

-- no image --
Creature - Dog Archer
This creature has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
4/1

Apprentice Sharpshooter

{2}{G}

-- no image --
Creature - Human Archer
Reach Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
1/4

Arbalest Elite

{2}{W}{W}

-- no image --
Creature - Human Archer
{2}{W}, {T}: This creature deals 3 damage to target attacking or blocking creature. This creature doesn't untap during your next untap step.
2/3

Archers of Qarsi

{3}{G}

-- no image --
Creature - Snake Archer
Defender Reach (This creature can block creatures with flying.)
5/2

Arcus Acolyte

{G}{W}

-- no image --
Creature - Human Cleric Archer
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
2/2

Atzocan Archer

{2}{G}

-- no image --
Creature - Human Archer
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
1/4

Aven Archer

{3}{W}{W}

-- no image --
Creature - Bird Soldier Archer
Flying {2}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
2/2

Bamboo Grove Archer

{1}{G}

-- no image --
Enchantment Creature - Snake Archer
Defender, reach Channel - {4}{G}, Discard this card: Destroy target creature with flying.
3/3

Bassara Tower Archer

{G}{G}

-- no image --
Creature - Human Archer
Hexproof, reach
2/1

Bird Admirer

{2}{G}

-- no image --
Creature - Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
1/4

Bitterbow Sharpshooters

{4}{G}

-- no image --
Creature - Jackal Archer
Vigilance, reach
4/4

Bounty Hunter

{2}{B}{B}

-- no image --
Creature - Human Archer Minion
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.
2/2

Brigid, Hero of Kinsbaile

{2}{W}{W}

-- no image --
Legendary Creature - Kithkin Archer
First strike {T}: Brigid deals 2 damage to each attacking or blocking creature target player controls.
2/3

Brigid, Who's Seen Some Stuff

{2}{W}{W}

-- no image --
Legendary Creature - Kithkin Archer
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
3/3

Catti-brie of Mithral Hall

{G}{W}

-- no image --
Legendary Creature - Human Archer
First strike, reach Whenever Catti-brie attacks, put a +1/+1 counter on it for each Equipment attached to it. {1}, Remove all +1/+1 counters from Catti-brie: It deals X damage to target attacking or blocking creature an opponent controls, where X is the number of counters removed this way.
2/2

Centaur Archer

{1}{R}{G}

-- no image --
Creature - Centaur Archer
{T}: This creature deals 1 damage to target creature with flying.
3/2

Champions of Archery

{3}{R}

-- no image --
Legendary Creature - Human Archer
Reach Commanders you control get +X/+0, where X is the number of commanders you control.
1/4

Court Archers

{2}{G}

-- no image --
Creature - Human Archer
Reach (This creature can block creatures with flying.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1/3

Crossbow Infantry

{1}{W}

-- no image --
Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
1/1

D'Avenant Archer

{2}{W}

-- no image --
Creature - Human Soldier Archer
{T}: This creature deals 1 damage to target attacking or blocking creature.
1/2

D'Avenant Healer

{1}{W}{W}

-- no image --
Creature - Human Cleric Archer
{T}: This creature deals 1 damage to target attacking or blocking creature. {T}: Prevent the next 1 damage that would be dealt to any target this turn.
1/2

D'Avenant Trapper

{2}{W}

-- no image --
Creature - Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
3/2

Dawnray Archer

{2}{U}

-- no image --
Creature - Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: This creature deals 1 damage to target attacking or blocking creature.
1/1

Daybreak Ranger

{2}{G}

-- no image --
Creature - Human Archer Ranger Werewolf
{T}: This creature deals 2 damage to target creature with flying. At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
2/2

Dragon Sniper

{G}

-- no image --
Creature - Human Archer
Vigilance, reach, deathtouch
1/1

Elite Archers

{5}{W}

-- no image --
Creature - Human Soldier Archer
{T}: This creature deals 3 damage to target attacking or blocking creature.
3/3

Elvish Archers

{1}{G}

-- no image --
Creature - Elf Archer
First strike
2/1

Elvish Hunter

{1}{G}

-- no image --
Creature - Elf Archer
{1}{G}, {T}: Target creature doesn't untap during its controller's next untap step.
1/1

Ezuri's Archers

{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +3/+0 until end of turn.
1/2

Falkenrath Exterminator

{1}{R}

-- no image --
Creature - Vampire Archer
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it. {2}{R}: This creature deals damage to target creature equal to the number of +1/+1 counters on this creature.
1/1

Femeref Archers

{2}{G}

-- no image --
Creature - Human Archer
{T}: This creature deals 4 damage to target attacking creature with flying.
2/2

Finneas, Ace Archer

{G}{W}

-- no image --
Legendary Creature - Rabbit Archer
Vigilance, reach Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
2/2

Fire Bowman

{R}

-- no image --
Creature - Human Soldier Archer
Sacrifice this creature: It deals 1 damage to any target. Activate only during your turn, before attackers are declared.
1/1

Firebrand Archer

{1}{R}

-- no image --
Creature - Human Archer
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
2/1

Freewind Equenaut

{2}{W}

-- no image --
Creature - Human Archer
2/2

Frilled Sparkshooter

{3}{R}

-- no image --
Creature - Lizard Archer
Menace, reach This creature enters with a +1/+1 counter on it if an opponent lost life this turn.
3/3

G'raha Tia

{4}{W}

-- no image --
Legendary Creature - Cat Archer
Reach The Allagan Eye - Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
3/5

Greatbow Doyen

{4}{G}

-- no image --
Creature - Elf Archer
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
2/4

Halana, Kessig Ranger

{3}{G}

-- no image --
Legendary Creature - Human Archer Ranger
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
3/4

Hallar, the Firefletcher

{1}{R}{G}

-- no image --
Legendary Creature - Elf Archer
Trample Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
3/3

Hansk, Slayer Zealot

{2}{R}{G}

-- no image --
Legendary Creature - Human Archer
At the beginning of your upkeep, target opponent creates three Walker tokens. (They're 2/2 black Zombie creatures.) {T}: Hansk, Slayer Zealot deals 2 damage to target creature. Whenever a Zombie an opponent controls dies, draw a card.
4/4

Harpoon Sniper

{2}{W}

-- no image --
Creature - Merfolk Archer
{W}, {T}: This creature deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control.
2/2

Jagged-Scar Archers

{1}{G}{G}

-- no image --
Creature - Elf Archer
Jagged-Scar Archers's power and toughness are each equal to the number of Elves you control. {T}: This creature deals damage equal to its power to target creature with flying.
X/X

Jolrael's Centaur

{1}{G}{G}

-- no image --
Creature - Centaur Archer
Shroud (This creature can't be the target of spells or abilities.) Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
2/2

Keen-Eyed Archers

{2}{W}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
2/2

Krosan Archer

{3}{G}

-- no image --
Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {G}, Discard a card: This creature gets +0/+2 until end of turn.
2/3

Lady Caleria

{3}{G}{G}{W}{W}

-- no image --
Legendary Creature - Elf Archer
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.
3/6

Legolas Greenleaf

{2}{G}

-- no image --
Legendary Creature - Elf Archer
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
2/2

Legolas, Counter of Kills

{2}{G}{U}

-- no image --
Legendary Creature - Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
2/3

Legolas, Master Archer

{1}{G}{G}

-- no image --
Legendary Creature - Elf Archer
Reach Whenever you cast a spell that targets Legolas, put a +1/+1 counter on Legolas. Whenever you cast a spell that targets a creature you don't control, Legolas deals damage equal to its power to up to one target creature.
1/4

Longbow Archer

{W}{W}

-- no image --
Creature - Human Soldier Archer
First strike; reach (This creature can block creatures with flying.)
2/2

Longshot Squad

{3}{G}

-- no image --
Creature - Dog Archer
Outlast {1}{G} ({1}{G}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)
3/3

Lys Alana Bowmaster

{2}{G}

-- no image --
Creature - Elf Archer
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
2/2

Mardu Heart-Piercer

{3}{R}

-- no image --
Creature - Human Archer
Raid - When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
2/3

Matsu-Tribe Birdstalker

{2}{G}{G}

-- no image --
Creature - Snake Warrior Archer
Whenever this creature deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
2/2

Matsu-Tribe Sniper

{1}{G}

-- no image --
Creature - Snake Warrior Archer
{T}: This creature deals 1 damage to target creature with flying. Whenever this creature deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
1/1

Meria's Outrider

{4}{R}

-- no image --
Creature - Elf Archer
Reach Domain - When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
4/4

Minotaur Sureshot

{2}{R}

-- no image --
Creature - Minotaur Archer
Reach (This creature can block creatures with flying.) {1}{R}: This creature gets +1/+0 until end of turn.
2/3

Mounted Archers

{3}{W}

-- no image --
Creature - Human Soldier Archer
Reach (This creature can block creatures with flying.) {W}: This creature can block an additional creature this turn.
2/3

Nexus Wardens

{2}{G}

-- no image --
Creature - Satyr Archer
Reach Constellation - Whenever an enchantment you control enters, you gain 2 life.
1/4

Norwood Archers

{3}{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.)
3/3

Nylea's Disciple

{2}{G}{G}

-- no image --
Creature - Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
3/3

Ohabi Caleria

{1}{G}{W}

-- no image --
Legendary Creature - Elf Archer
Reach Untap all Archers you control during each other player's untap step. Whenever an Archer you control deals damage to a creature, you may pay {2}. If you do, draw a card.
1/3

Orc Sureshot

{3}{B}

-- no image --
Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
4/2

Orcish Bowmasters

{1}{B}

-- no image --
Creature - Orc Archer
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
1/1

Palazzo Archers

{2}{G}

-- no image --
Creature - Human Archer
Reach Whenever a creature with flying attacks you or a planeswalker you control, this creature deals damage equal to its power to that creature.
2/3

Poison-Tip Archer

{2}{B}{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever another creature dies, each opponent loses 1 life.
2/3

Ranger en-Vec

{1}{G}{W}

-- no image --
Creature - Human Soldier Archer Ranger
First strike {G}: Regenerate this creature.
2/2

Rashka the Slayer

{3}{W}{W}

-- no image --
Legendary Creature - Human Archer
Reach (This creature can block creatures with flying.) Whenever Rashka blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
3/3

Reverent Hunter

{2}{G}

-- no image --
Creature - Human Archer
When this creature enters, put a number of +1/+1 counters on it equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
1/1

Robber of the Rich

{1}{R}

-- no image --
Creature - Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2

Ruthless Sniper

{B}

-- no image --
Creature - Human Archer
Whenever you cycle or discard a card, you may pay {1}. If you do, put a -1/-1 counter on target creature.
1/2

Sacellum Archers

{2}{G}

-- no image --
Creature - Elf Archer
{R}{W}, {T}: This creature deals 2 damage to target attacking or blocking creature.
2/3

Sagu Archer

{4}{G}

-- no image --
Creature - Snake Archer
Reach (This creature can block creatures with flying.) Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
2/5

Samite Archer

{1}{W}{U}

-- no image --
Creature - Human Cleric Archer
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: This creature deals 1 damage to any target.
1/1

Sawblade Slinger

{3}{G}

-- no image --
Creature - Human Archer
When this creature enters, choose up to one - - Destroy target artifact an opponent controls. - This creature fights target Zombie an opponent controls.
4/3

Scattershot Archer

{G}

-- no image --
Creature - Elf Archer
{T}: This creature deals 1 damage to each creature with flying.
1/2

Scrapshooter

{1}{G}{G}

-- no image --
Creature - Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.) Reach When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4/4

Selesnya Sagittars

{3}{G}{W}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) This creature can block an additional creature each combat.
2/5

Seton's Scout

{1}{G}

-- no image --
Creature - Centaur Druid Scout Archer
Reach (This creature can block creatures with flying.) Threshold - This creature gets +2/+2 as long as seven or more cards are in your graveyard.
2/1

Shocking Sharpshooter

{1}{R}

-- no image --
Creature - Human Archer
Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.
1/3

Silhana Starfletcher

{2}{G}

-- no image --
Creature - Elf Druid Archer
Reach (This creature can block creatures with flying.) As this creature enters, choose a color. {T}: Add one mana of the chosen color.
1/3

Silkweaver Elite

{2}{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) Revolt - When this creature enters, if a permanent left the battlefield under your control this turn, draw a card.
2/2

Skeleton Archer

{3}{B}

-- no image --
Creature - Skeleton Archer
When this creature enters, it deals 1 damage to any target.
3/3

Skybeast Tracker

{3}{G}

-- no image --
Creature - Giant Archer
2/4

Skyshooter

{1}{G}

-- no image --
Creature - Centaur Archer
Reach (This creature can block creatures with flying.) {T}, Sacrifice this creature: Destroy target attacking or blocking creature with flying.
1/2

Skyshroud Archer

{G}

-- no image --
Creature - Elf Archer
{T}: Target creature with flying gets -1/-1 until end of turn.
1/1

Skyshroud Lookout

{1}{G}

-- no image --
Creature - Elf Archer
Reach When this creature enters, seek an Elf card.
1/1

Skyway Sniper

{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) {2}{G}: This creature deals 1 damage to target creature with flying.
1/2

Stalking Leonin

{2}{W}

-- no image --
Creature - Cat Archer
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
3/3

Stun Sniper

{R}{W}

-- no image --
Creature - Human Archer
{1}, {T}: This creature deals 1 damage to target creature. Tap that creature.
1/1

Sumala Sentry

{G}{W}

-- no image --
Creature - Elf Archer
Reach Whenever a face-down permanent you control is turned face up, put a +1/+1 counter on it and a +1/+1 counter on this creature.
1/3

Tajuru Archer

{2}{G}

-- no image --
Creature - Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
1/2

Takeno's Cavalry

{3}{W}

-- no image --
Creature - Human Samurai Archer
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {T}: This creature deals 1 damage to target attacking or blocking Spirit.
1/1

Tel-Jilad Archers

{4}{G}

-- no image --
Creature - Elf Archer
Protection from artifacts; reach (This creature can block creatures with flying.)
2/4

Tetsuo Umezawa

{U}{B}{R}

-- no image --
Legendary Creature - Human Archer
Tetsuo Umezawa can't be the target of Aura spells. {U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.
3/3

Thornbow Archer

{B}

-- no image --
Creature - Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
1/2

Thornweald Archer

{1}{G}

-- no image --
Creature - Elf Archer
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1