Magic The Gathering Cards of types 'Arcane' and 'Sorcery'
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Sunder from Within
Kodama's Reach
Petals of Insight
Ribbons of the Reikai
Spiraling Embers
Eye of Nowhere
Lava Spike
Unearthly Blizzard
Cranial Extraction
Heed the Mists
Choice of Damnations
Eerie Procession
Terashi's Cry
Dance of Shadows
Ideas Unbound
Cleanfall
Uproot
Joyous Respite
Feast of Worms
Swallowing Plague
Sink into Takenuma
Three Tragedies
Imaginary Friends
Footsteps of the Goryo
Terashi's Grasp
Crack the Earth
Devouring Greed
Waking Nightmare
Sunder from Within
{2}{R}{R}
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Sorcery - Arcane
Destroy target artifact or land.
Kodama's Reach
{2}{G}
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Sorcery - Arcane
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Petals of Insight
{4}{U}
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Sorcery - Arcane
Look at the top three cards of your library. You may put those cards on the bottom of your library in any order. If you do, return Petals of Insight to its owner's hand. Otherwise, draw three cards.
Ribbons of the Reikai
{4}{U}
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Sorcery - Arcane
Draw a card for each Spirit you control.
Spiraling Embers
{3}{R}
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Sorcery - Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
Eye of Nowhere
{U}{U}
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Sorcery - Arcane
Return target permanent to its owner's hand.
Lava Spike
{R}
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Sorcery - Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Unearthly Blizzard
{2}{R}
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Sorcery - Arcane
Up to three target creatures can't block this turn.
Cranial Extraction
{3}{B}
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Sorcery - Arcane
Choose a nonland card name. Search target player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles.
Heed the Mists
{3}{U}{U}
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Sorcery - Arcane
Mill a card, then draw cards equal to the milled card's mana value.
Choice of Damnations
{5}{B}
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Sorcery - Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
Eerie Procession
{2}{U}
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Sorcery - Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
Terashi's Cry
{3}{W}
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Sorcery - Arcane
Tap up to three target creatures.
Dance of Shadows
{3}{B}{B}
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Sorcery - Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Ideas Unbound
{U}{U}
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Sorcery - Arcane
Draw three cards. Discard three cards at the beginning of the next end step.
Cleanfall
{2}{W}
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Sorcery - Arcane
Destroy all enchantments.
Uproot
{3}{G}
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Sorcery - Arcane
Put target land on top of its owner's library.
Joyous Respite
{3}{G}
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Sorcery - Arcane
You gain 1 life for each land you control.
Feast of Worms
{3}{G}{G}
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Sorcery - Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
Swallowing Plague
{X}{B}{B}
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Sorcery - Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
Sink into Takenuma
{3}{B}
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Sorcery - Arcane
Sweep - Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Three Tragedies
{3}{B}{B}
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Sorcery - Arcane
Target player discards three cards.
Imaginary Friends
{1}{W}
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Sorcery - Arcane
Create three 0/0 white Spirit creature tokens with flying.
Footsteps of the Goryo
{2}{B}
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Sorcery - Arcane
Return target creature card from your graveyard to the battlefield. Sacrifice that creature at the beginning of the next end step.
Terashi's Grasp
{2}{W}
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Sorcery - Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
Crack the Earth
{R}
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Sorcery - Arcane
Each player sacrifices a permanent of their choice.
Devouring Greed
{2}{B}{B}
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Sorcery - Arcane
As an additional cost to cast this spell, you may sacrifice any number of Spirits.
Target player loses 2 life plus 2 life for each Spirit sacrificed this way. You gain that much life.
Waking Nightmare
{2}{B}
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Sorcery - Arcane
Target player discards two cards.