Magic The Gathering Cards of types 'Angel' and 'creature'

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Sword-Swallowing Seraph
Archangel of Wrath
Angel of Despair
Angel of Destiny
Magister of Worth
Eradicator Valkyrie
Angel of Fury
Resolute Archangel
Baneslayer Angel
A-Celestial Regulator
Indomitable Archangel
Herald of War
Sigarda's Vanguard
Angelic Quartermaster
Sigardian Savior
Emeria Captain
Tormented Angel
Angelic Observer
Fallen Angel
Valkyrie Harbinger
Guardian of the Great Door
Archangel of Strife
Melesse Spirit
A-Shattered Seraph
Resplendent Marshal
Radiant Solar
Angel of Condemnation
Angel of Retribution
Guardian of Ghirapur
Angelic Sleuth
A-Metropolis Angel
Pristine Angel
Angel of Salvation
Angel of Invention
Iridescent Angel
Angelic Skirmisher
Resplendent Angel
Lightning Angel
Shepherd of the Cosmos
Sustainer of the Realm
Exalted Angel
Angelic Guardian
Vanguard Seraph
Voice of Truth
Avenging Angel
Angelic Arbiter
Angel of Jubilation
Voice of Reason
Emancipation Angel
Seraph of Dawn
Serra Redeemer
Empyrial Archangel
Angel of Sanctions
Glorious Enforcer
Celestial Regulator
Battlegrace Angel
Herald of Eternal Dawn
Herald of the Host
Haunted Angel
Exquisite Archangel
Emeria Shepherd
Angel of Finality
Seraph of the Scales
Serra Angel
Serra Advocate
Patron of the Valiant
Archangel of Thune
Aurelia's Vindicator
Angel of Indemnity
Angelic Field Marshal
Segovian Angel
Voice of Law
Thraben Watcher
Shalai's Acolyte
Heavenly Blademaster
Aegis Angel
Requiem Angel
Seraph of the Masses
Vengeful Reaper
Deathless Angel
Angelic Sell-Sword
Champions of Tyr
Angel of Vitality
Crypt Angel
Sustaining Spirit
Shepherd of Heroes
Glorious Protector
Youthful Valkyrie
Illusory Angel
Dawnbreak Reclaimer
Goldnight Redeemer
Angel of the God-Pharaoh
Cleaving Reaper
Sanctuary Warden
Voice of Grace
Admonition Angel
Light of the Legion
Skyline Savior
Serra's Emissary
Dazzling Angel
Firemane Avenger
Lightkeeper of Emeria
Voice of the Provinces
Arden Angel
Herald of the Sun
Seraph of the Suns
Voltstorm Angel
Firemane Angel
Merchant of Truth
Legion Angel
Seraph of the Sword
Boon-Bringer Valkyrie
Desolation Angel
Subjugator Angel
Righteous Valkyrie
Angel of the Dire Hour
Sunblast Angel
Karmic Guide
Luminous Angel
Shattered Seraph
Reaper of Flight Moonsilver
Glimmering Angel
Warrior Angel
Archangel
Exemplar of Light
Planar Ally
Angel of Flight Alabaster
Angel of Eternal Dawn
Seraph
Angel of Mercy
Breathkeeper Seraph
Dawning Angel
Wojek Investigator
Maelstrom Archangel
Firemane Commando
Deathpact Angel
Militant Angel
Voice of All
Stoic Angel
Sublime Archangel
Voice of Duty
Stalwart Valkyrie
Angel of Unity
Serra Avenger
Metropolis Reformer
Herald of Serra
Silver Seraph
Sunblade Angel
Wayward Angel
Herald of Vengeance
Metropolis Angel
Battle Angels of Tyr
Malach of the Dawn
Windshaper Planetar
Guiding Spirit
Serra's Guardian
Angel of Renewal
Angel of Glory's Rise
Blinding Angel
Herald of Faith
Angelic Curator
Angelic Protector
Angel of Light
Goldnight Castigator
Inspiring Overseer
Renegade Reaper
Shepherd of the Lost
Restoration Angel
Guardian of the Gateless
Winged Shepherd
Victory's Herald
Anointer of Valor
Starlit Angel
Emeria Angel
Angelic Overseer
Serra Paragon
Twilight Shepherd
Archway Angel
Angel of Serenity
Angel of the Dawn
Angelic Page
Angel of Deliverance
Wispweaver Angel
Flameblade Angel
Angel of Grace
Guardian Seraph
Archangel of Tithes
Angelic Captain
Seraph of New Capenna
Enduring Angel
Vertex Paladin
Angelic Enforcer
Serra Faithkeeper
Anya, Merciless Angel
Reya Dawnbringer
Regna, the Redeemer
Aurelia, the Warleader
Akroma, Angel of Wrath
Platinum Persecutor
Angel of the Ruins
Rienne, Angel of Rebirth
Avacyn, Angel of Hope
Liesa, Shroud of Dusk
Sigarda, Champion of Light
Angel
Adarkar Valkyrie
Angel
Aurelia, the Law Above
Akroma, Angel of Fury
Aurelia, Exemplar of Justice
The Sixth Seraph
Angel
Giada, Font of Hope
Filigree Angel
Basandra, Battle Seraph
Radiant, Serra Archangel
Angelic Harold
Lyra Dawnbringer
Iona, Shield of Emeria
Sigarda, Font of Blessings
Angelic Aberration
Linvala, the Preserver
Gisela, Blade of Goldnight
A-Paragon of Modernity
Avacyn, Guardian Angel
Holy Cow
Sigarda, Heron's Grace
Firja, Judge of Valor
Steel Seraph
Tiana, Ship's Caretaker
Angel
Radiant, Archangel
Chancellor of the Annex
Linvala, Keeper of Silence
Angel Warrior
Angel of Suffering
Basilica Shepherd
Feather, Radiant Arbiter
Tariel, Reckoner of Souls
Elusen, the Giving
Avacyn and Griselbrand
Shalai, Voice of Plenty
Feather, the Redeemed
Sephara, Sky's Blade
Zamriel, Seraph of Steel
Linvala, Shield of Sea Gate
Platinum Angel
Kasla, the Broken Halo
Tiana, Angelic Mechanic
Angel Warrior
Akroma, Vision of Ixidor
Norn's Choirmaster
Bruna, the Fading Light
Puresteel Angel
Paragon of Modernity
Angelic Cub
Jenara, Asura of War
Hailstorm Valkyrie
Apostle of Invasion
Razia, Boros Archangel
Shattered Angel
Sigarda, Host of Herons
Shalai and Hallar
Gabriel Angelfire
Bruna, Light of Alabaster
Copper-Leaf Angel
Liesa, Forgotten Archangel
Ethereal Valkyrie
Gisela, the Broken Blade
Archangel Avacyn
Angel
Seraph of New Phyrexia
Avacyn, the Purifier
Sephiroth, One-Winged Angel
Angel of Sanctions
Weeping Angel
Errant and Giada
Rodolf Duskbringer
Sol, Advocate Eternal
Lulu, Curious Hollyphant
Lulu, Inspiring Hollyphant
Selenia, Dark Angel
Lulu, Helpful Hollyphant
Lulu, Wild Hollyphant
Avacyn
Drana and Linvala
Atraxa, Praetors' Voice
Lulu, Forgetful Hollyphant
Ixhel, Scion of Atraxa
Atraxa, Grand Unifier
Brisela, Voice of Nightmares
Do-It-Yourself Seraph
Lulu, Loyal Hollyphant
Angelic Rocket
Lulu, Vengeful Hollyphant
Eldrazi Angel
Alien Angel


Sword-Swallowing Seraph

{4}{W}{W}

-- no image --
Creature - Angel Performer
Flying, vigilance When this creature enters, you may put a name sticker on a nonland permanent you own. {1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
4/4

Archangel of Wrath

{2}{W}{W}

-- no image --
Creature - Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4

Angel of Despair

{3}{W}{W}{B}{B}

-- no image --
Creature - Angel
Flying When this creature enters, destroy target permanent.
5/5

Angel of Destiny

{3}{W}{W}

-- no image --
Creature - Angel Cleric
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6

Magister of Worth

{4}{W}{B}

-- no image --
Creature - Angel
Flying Will of the council - When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
4/4

Eradicator Valkyrie

{2}{B}{B}

-- no image --
Creature - Angel Berserker
Flying, lifelink, hexproof from planeswalkers Boast - {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
4/3

Angel of Fury

{4}{W}{W}

-- no image --
Creature - Angel
Flying When this creature dies, you may shuffle it into its owner's library.
3/5

Resolute Archangel

{5}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
4/4

Baneslayer Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5

A-Celestial Regulator

{1}{W}{U}

-- no image --
Creature - Angel Advisor
Flying When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4

Indomitable Archangel

{2}{W}{W}

-- no image --
Creature - Angel
Flying Metalcraft - Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.)
4/4

Herald of War

{3}{W}{W}

-- no image --
Creature - Angel
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
3/3

Sigarda's Vanguard

{4}{W}

-- no image --
Creature - Angel
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
3/3

Angelic Quartermaster

{3}{W}{W}

-- no image --
Creature - Angel Soldier
Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
3/3

Sigardian Savior

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
3/3

Emeria Captain

{3}{W}

-- no image --
Creature - Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
1/1

Tormented Angel

{3}{W}

-- no image --
Creature - Angel
Flying
1/5

Angelic Observer

{5}{W}

-- no image --
Creature - Angel Advisor
Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying
3/3

Fallen Angel

{3}{B}{B}

-- no image --
Creature - Angel
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
3/3

Valkyrie Harbinger

{4}{W}{W}

-- no image --
Creature - Angel Cleric
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
4/5

Guardian of the Great Door

{W}{W}

-- no image --
Creature - Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying
4/4

Archangel of Strife

{5}{W}{W}

-- no image --
Creature - Angel
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
6/6

Melesse Spirit

{3}{W}{W}

-- no image --
Creature - Angel Spirit
Flying, protection from black
3/3

A-Shattered Seraph

{4}{W}{U}{B}

-- no image --
Creature - Angel Rogue
4/5

Resplendent Marshal

{1}{W}{W}

-- no image --
Creature - Angel Warrior
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
3/3

Radiant Solar

{5}{W}

-- no image --
Creature - Angel
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.
3/6

Angel of Condemnation

{2}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3/3

Angel of Retribution

{6}{W}

-- no image --
Creature - Angel
Flying, first strike
5/5

Guardian of Ghirapur

{2}{W}

-- no image --
Creature - Angel
Flying When this creature enters, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
3/3

Angelic Sleuth

{2}{W}

-- no image --
Creature - Angel Advisor
2/3

A-Metropolis Angel

{3}{W}{U}

-- no image --
Creature - Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
3/3

Pristine Angel

{4}{W}{W}

-- no image --
Creature - Angel
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
4/4

Angel of Salvation

{6}{W}{W}

-- no image --
Creature - Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5

Angel of Invention

{3}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
2/1

Iridescent Angel

{5}{W}{U}

-- no image --
Creature - Angel
Flying, protection from each color
4/4

Angelic Skirmisher

{4}{W}{W}

-- no image --
Creature - Angel
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4

Resplendent Angel

{1}{W}{W}

-- no image --
Creature - Angel
Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. {3}{W}{W}{W}: Until end of turn, this creature gets +2/+2 and gains lifelink.
3/3

Lightning Angel

{1}{U}{R}{W}

-- no image --
Creature - Angel
Flying, vigilance, haste
3/4

Shepherd of the Cosmos

{4}{W}{W}

-- no image --
Creature - Angel Warrior
Flying When this creature enters, return target permanent card with mana value 2 or less from your graveyard to the battlefield. Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
3/3

Sustainer of the Realm

{2}{W}{W}

-- no image --
Creature - Angel
Flying Whenever this creature blocks, it gets +0/+2 until end of turn.
2/3

Exalted Angel

{4}{W}{W}

-- no image --
Creature - Angel
Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
4/5

Angelic Guardian

{4}{W}{W}

-- no image --
Creature - Angel
5/5

Vanguard Seraph

{3}{W}

-- no image --
Creature - Angel Warrior
Flying Whenever you gain life for the first time each turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
3/3

Voice of Truth

{3}{W}

-- no image --
Creature - Angel
Flying, protection from white
2/2

Avenging Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature dies, you may put it on top of its owner's library.
3/3

Angelic Arbiter

{5}{W}{W}

-- no image --
Creature - Angel
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
5/6

Angel of Jubilation

{1}{W}{W}{W}

-- no image --
Creature - Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3/3

Voice of Reason

{3}{W}

-- no image --
Creature - Angel
Flying, protection from blue
2/2

Emancipation Angel

{1}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, return a permanent you control to its owner's hand.
3/3

Seraph of Dawn

{2}{W}{W}

-- no image --
Creature - Angel
Flying, lifelink
2/4

Serra Redeemer

{3}{W}{W}

-- no image --
Creature - Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
2/4

Empyrial Archangel

{4}{G}{W}{W}{U}

-- no image --
Creature - Angel
Flying Shroud (This creature can't be the target of spells or abilities.) All damage that would be dealt to you is dealt to this creature instead.
5/8

Angel of Sanctions

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
3/4

Glorious Enforcer

{5}{W}{W}

-- no image --
Creature - Angel
Flying, lifelink At the beginning of each combat, if you have more life than an opponent, this creature gains double strike until end of turn.
5/5

Celestial Regulator

{1}{W}{U}

-- no image --
Creature - Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3

Battlegrace Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4

Herald of Eternal Dawn

{4}{W}{W}{W}

-- no image --
Creature - Angel
Flash (You may cast this spell any time you could cast an instant.) Flying You can't lose the game and your opponents can't win the game.
6/6

Herald of the Host

{3}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
4/4

Haunted Angel

{2}{W}

-- no image --
Creature - Angel
Flying When this creature dies, exile it and each other player creates a 3/3 black Angel creature token with flying.
3/3

Exquisite Archangel

{5}{W}{W}

-- no image --
Creature - Angel
Flying If you would lose the game, instead exile this creature and your life total becomes equal to your starting life total.
5/5

Emeria Shepherd

{5}{W}{W}

-- no image --
Creature - Angel
Flying Landfall - Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4

Angel of Finality

{3}{W}

-- no image --
Creature - Angel
Flying When this creature enters, exile target player's graveyard.
3/4

Seraph of the Scales

{2}{W}{B}

-- no image --
Creature - Angel
Flying {W}: This creature gains vigilance until end of turn. {B}: This creature gains deathtouch until end of turn. Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
4/3

Serra Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
4/4

Serra Advocate

{3}{W}

-- no image --
Creature - Angel
Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.
2/2

Patron of the Valiant

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
4/4

Archangel of Thune

{3}{W}{W}

-- no image --
Creature - Angel
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
3/4

Aurelia's Vindicator

{2}{W}{W}

-- no image --
Creature - Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
4/2

Angel of Indemnity

{5}{W}

-- no image --
Creature - Angel Warrior
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5/5

Angelic Field Marshal

{2}{W}{W}

-- no image --
Creature - Angel
Flying Lieutenant - As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
3/3

Segovian Angel

{W}

-- no image --
Creature - Angel
Flying, vigilance
1/1

Voice of Law

{3}{W}

-- no image --
Creature - Angel
Flying, protection from red
2/2

Thraben Watcher

{2}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance Other nontoken creatures you control get +1/+1 and have vigilance.
2/2

Shalai's Acolyte

{4}{W}

-- no image --
Creature - Angel
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
3/4

Heavenly Blademaster

{5}{W}

-- no image --
Creature - Angel
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
3/6

Aegis Angel

{4}{W}{W}

-- no image --
Creature - Angel
5/5

Requiem Angel

{5}{W}

-- no image --
Creature - Angel
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
5/5

Seraph of the Masses

{5}{W}{W}

-- no image --
Creature - Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
X/X

Vengeful Reaper

{3}{B}

-- no image --
Creature - Angel Cleric
Flying, deathtouch, haste Foretell {1}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
2/3

Deathless Angel

{4}{W}{W}

-- no image --
Creature - Angel
Flying {W}{W}: Target creature gains indestructible until end of turn.
5/7

Angelic Sell-Sword

{4}{W}

-- no image --
Creature - Angel Mercenary
4/4

Champions of Tyr

{2}{W}{W}

-- no image --
Creature - Angel Knight
4/3

Angel of Vitality

{2}{W}

-- no image --
Creature - Angel
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
2/2

Crypt Angel

{4}{B}

-- no image --
Creature - Angel
Flying, protection from white When this creature enters, return target blue or red creature card from your graveyard to your hand.
3/3

Sustaining Spirit

{1}{W}

-- no image --
Creature - Angel Spirit
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
0/3

Shepherd of Heroes

{4}{W}

-- no image --
Creature - Angel Cleric
Flying When this creature enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
3/4

Glorious Protector

{2}{W}{W}

-- no image --
Creature - Angel Cleric
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
3/4

Youthful Valkyrie

{1}{W}

-- no image --
Creature - Angel
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
1/3

Illusory Angel

{2}{U}

-- no image --
Creature - Angel Illusion
Cast this spell only if you've cast another spell this turn. Flying
4/4

Dawnbreak Reclaimer

{4}{W}{W}

-- no image --
Creature - Angel
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5

Goldnight Redeemer

{4}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you gain 2 life for each other creature you control.
4/4

Angel of the God-Pharaoh

{4}{W}{W}

-- no image --
Creature - Angel
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
4/4

Cleaving Reaper

{3}{B}{B}

-- no image --
Creature - Angel Berserker
Flying, trample Pay 3 life: Return this card from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.
5/3

Sanctuary Warden

{4}{W}{W}

-- no image --
Creature - Angel Soldier
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
5/5

Voice of Grace

{3}{W}

-- no image --
Creature - Angel
Flying, protection from black
2/2

Admonition Angel

{3}{W}{W}{W}

-- no image --
Creature - Angel
Flying Landfall - Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6

Light of the Legion

{4}{W}{W}

-- no image --
Creature - Angel
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When this creature dies, put a +1/+1 counter on each white creature you control.
5/5

Skyline Savior

{1}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, return a permanent you control to its owner's hand. If it's a non-Angel creature card, it perpetually gets +1/+1, gains flying, and becomes an Angel in addition to its other types.
3/4

Serra's Emissary

{4}{W}{W}{W}

-- no image --
Creature - Angel
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
7/7

Dazzling Angel

{2}{W}

-- no image --
Creature - Angel
Flying Whenever another creature you control enters, you gain 1 life.
2/3

Firemane Avenger

{2}{R}{W}

-- no image --
Creature - Angel
Flying Battalion - Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
3/3