Magic The Gathering Cards of types 'Angel' and 'artifact'
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Platinum Persecutor
Angel of the Ruins
Filigree Angel
A-Paragon of Modernity
Steel Seraph
Platinum Angel
Puresteel Angel
Paragon of Modernity
Copper-Leaf Angel
Weeping Angel
Do-It-Yourself Seraph
Angelic Rocket
Alien Angel
Platinum Persecutor
{5}
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Artifact Creature - Angel Demon
Flying
Players can't lose the game or win the game.
At the beginning of your upkeep, if each player has an empty library, sacrifice Platinum Persecutor and you win the game.
5/5
Angel of the Ruins
{5}{W}{W}
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Artifact Creature - Angel
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/7
Filigree Angel
{5}{W}{W}{U}
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Artifact Creature - Angel
Flying
When this creature enters, you gain 3 life for each artifact you control.
4/4
A-Paragon of Modernity
{4}
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Artifact Creature - Angel Warrior
Flying
{3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/3
Steel Seraph
{6}
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Artifact Creature - Angel
Prototype {1}{W}{W} - 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
Flying
At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
5/4
Platinum Angel
{7}
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Artifact Creature - Angel
Flying
You can't lose the game and your opponents can't win the game.
4/4
Puresteel Angel
{8}
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Artifact Creature - Angel
4/4
Paragon of Modernity
{4}
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Artifact Creature - Angel Warrior
Flying
{3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/2
Copper-Leaf Angel
{5}
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Artifact Creature - Angel
Flying
{T}, Sacrifice X lands: Put X +1/+1 counters on this creature.
2/2
Weeping Angel
{1}{U}{B}
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Artifact Creature - Alien Angel
Flash
First strike, vigilance
Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn.
If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2/2
Do-It-Yourself Seraph
{4}{W}{W}
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Artifact Creature - Cyborg Angel
Flying
Whenever this creature attacks, you may search your library for an artifact card, exile it, then shuffle.
This creature has the text box of each card exiled with this creature in addition to its own.
4/4
Angelic Rocket
{8}
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Host Artifact Creature - Angel
Flying
When this creature enters, you may destroy target nonland permanent.
4/4
Alien Angel
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Token Artifact Creature - Alien Angel
First strike, vigilance
Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
2/2