'Angel' cards

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Click for list of card names (298)
A-Celestial Regulator
A-Metropolis Angel
A-Paragon of Modernity
A-Shattered Seraph
Adarkar Valkyrie
Admonition Angel
Aegis Angel
Akroma, Angel of Fury
Akroma, Angel of Wrath
Akroma, Vision of Ixidor
Alien Angel
Angel
Angel
Angel
Angel
Angel
Angel of Condemnation
Angel of Deliverance
Angel of Despair
Angel of Destiny
Angel of Eternal Dawn
Angel of Finality
Angel of Flight Alabaster
Angel of Fury
Angel of Glory's Rise
Angel of Grace
Angel of Indemnity
Angel of Invention
Angel of Jubilation
Angel of Light
Angel of Mercy
Angel of Renewal
Angel of Retribution
Angel of Salvation
Angel of Sanctions
Angel of Sanctions
Angel of Serenity
Angel of Suffering
Angel of the Dawn
Angel of the Dire Hour
Angel of the God-Pharaoh
Angel of the Ruins
Angel of Unity
Angel of Vitality
Angel Warrior
Angel Warrior
Angelic Aberration
Angelic Arbiter
Angelic Captain
Angelic Cub
Angelic Curator
Angelic Enforcer
Angelic Field Marshal
Angelic Guardian
Angelic Harold
Angelic Observer
Angelic Overseer
Angelic Page
Angelic Protector
Angelic Quartermaster
Angelic Rocket
Angelic Sell-Sword
Angelic Skirmisher
Angelic Sleuth
Anointer of Valor
Anya, Merciless Angel
Apostle of Invasion
Archangel
Archangel Avacyn
Archangel of Strife
Archangel of Thune
Archangel of Tithes
Archangel of Wrath
Archway Angel
Arden Angel
Atraxa, Grand Unifier
Atraxa, Praetors' Voice
Aurelia, Exemplar of Justice
Aurelia, the Law Above
Aurelia, the Warleader
Aurelia's Vindicator
Avacyn
Avacyn and Griselbrand
Avacyn, Angel of Hope
Avacyn, Guardian Angel
Avacyn, the Purifier
Avenging Angel
Baneslayer Angel
Basandra, Battle Seraph
Basilica Shepherd
Battle Angels of Tyr
Battlegrace Angel
Blinding Angel
Boon-Bringer Valkyrie
Breathkeeper Seraph
Brisela, Voice of Nightmares
Bruna, Light of Alabaster
Bruna, the Fading Light
Celestial Regulator
Champions of Tyr
Chancellor of the Annex
Cleaving Reaper
Copper-Leaf Angel
Crypt Angel
Dawnbreak Reclaimer
Dawning Angel
Dazzling Angel
Deathless Angel
Deathpact Angel
Desolation Angel
Do-It-Yourself Seraph
Drana and Linvala
Eldrazi Angel
Elusen, the Giving
Emancipation Angel
Emeria Angel
Emeria Captain
Emeria Shepherd
Empyrial Archangel
Enduring Angel
Eradicator Valkyrie
Errant and Giada
Ethereal Valkyrie
Exalted Angel
Exemplar of Light
Exquisite Archangel
Fallen Angel
Feather, Radiant Arbiter
Feather, the Redeemed
Filigree Angel
Firemane Angel
Firemane Avenger
Firemane Commando
Firja, Judge of Valor
Flameblade Angel
Gabriel Angelfire
Giada, Font of Hope
Gisela, Blade of Goldnight
Gisela, the Broken Blade
Glimmering Angel
Glorious Enforcer
Glorious Protector
Goldnight Castigator
Goldnight Redeemer
Guardian of Ghirapur
Guardian of the Gateless
Guardian of the Great Door
Guardian Seraph
Guiding Spirit
Hailstorm Valkyrie
Haunted Angel
Heavenly Blademaster
Herald of Eternal Dawn
Herald of Faith
Herald of Serra
Herald of the Host
Herald of the Sun
Herald of Vengeance
Herald of War
Holy Cow
Illusory Angel
Indomitable Archangel
Inspiring Overseer
Iona, Shield of Emeria
Iridescent Angel
Ixhel, Scion of Atraxa
Jenara, Asura of War
Karmic Guide
Kasla, the Broken Halo
Legion Angel
Liesa, Forgotten Archangel
Liesa, Shroud of Dusk
Light of the Legion
Lightkeeper of Emeria
Lightning Angel
Linvala, Keeper of Silence
Linvala, Shield of Sea Gate
Linvala, the Preserver
Lulu, Curious Hollyphant
Lulu, Forgetful Hollyphant
Lulu, Helpful Hollyphant
Lulu, Inspiring Hollyphant
Lulu, Loyal Hollyphant
Lulu, Vengeful Hollyphant
Lulu, Wild Hollyphant
Luminous Angel
Lyra Dawnbringer
Maelstrom Archangel
Magister of Worth
Malach of the Dawn
Melesse Spirit
Merchant of Truth
Metropolis Angel
Metropolis Reformer
Militant Angel
Norn's Choirmaster
Paragon of Modernity
Patron of the Valiant
Planar Ally
Platinum Angel
Platinum Persecutor
Pristine Angel
Puresteel Angel
Radiant Solar
Radiant, Archangel
Radiant, Serra Archangel
Razia, Boros Archangel
Reaper of Flight Moonsilver
Regna, the Redeemer
Renegade Reaper
Requiem Angel
Resolute Archangel
Resplendent Angel
Resplendent Marshal
Restoration Angel
Reya Dawnbringer
Rienne, Angel of Rebirth
Righteous Valkyrie
Rodolf Duskbringer
Sanctuary Warden
Sarah's Wings
Segovian Angel
Selenia, Dark Angel
Sephara, Sky's Blade
Sephiroth, One-Winged Angel
Seraph
Seraph of Dawn
Seraph of New Capenna
Seraph of New Phyrexia
Seraph of the Masses
Seraph of the Scales
Seraph of the Suns
Seraph of the Sword
Serra Advocate
Serra Angel
Serra Avenger
Serra Faithkeeper
Serra Paragon
Serra Redeemer
Serra's Emissary
Serra's Guardian
Shalai and Hallar
Shalai, Voice of Plenty
Shalai's Acolyte
Shattered Angel
Shattered Seraph
Shepherd of Heroes
Shepherd of the Cosmos
Shepherd of the Lost
Sigarda, Champion of Light
Sigarda, Font of Blessings
Sigarda, Heron's Grace
Sigarda, Host of Herons
Sigarda's Vanguard
Sigardian Savior
Silver Seraph
Skyline Savior
Sol, Advocate Eternal
Stalwart Valkyrie
Starlit Angel
Steel Seraph
Stoic Angel
Subjugator Angel
Sublime Archangel
Sunblade Angel
Sunblast Angel
Sustainer of the Realm
Sustaining Spirit
Sword-Swallowing Seraph
Tariel, Reckoner of Souls
The Sixth Seraph
Thraben Watcher
Tiana, Angelic Mechanic
Tiana, Ship's Caretaker
Tormented Angel
Twilight Shepherd
Valkyrie Harbinger
Vanguard Seraph
Vengeful Reaper
Vertex Paladin
Victory's Herald
Voice of All
Voice of Duty
Voice of Grace
Voice of Law
Voice of Reason
Voice of the Provinces
Voice of Truth
Voltstorm Angel
Warrior Angel
Wayward Angel
Weeping Angel
Windshaper Planetar
Winged Shepherd
Wispweaver Angel
Wojek Investigator
Youthful Valkyrie
Zamriel, Seraph of Steel


A-Celestial Regulator

{1}{W}{U}

-- no image --
Creature - Angel Advisor
Flying When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
1/4

A-Metropolis Angel

{3}{W}{U}

-- no image --
Creature - Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
3/3

A-Paragon of Modernity

{4}

-- no image --
Artifact Creature - Angel Warrior
Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
2/3

A-Shattered Seraph

{4}{W}{U}{B}

-- no image --
Creature - Angel Rogue
4/5

Adarkar Valkyrie

{4}{W}{W}

-- no image --
Snow Creature - Angel
Flying, vigilance {T}: When target creature other than this creature dies this turn, return that card to the battlefield under your control.
4/5

Admonition Angel

{3}{W}{W}{W}

-- no image --
Creature - Angel
Flying Landfall - Whenever a land you control enters, you may exile target nonland permanent other than this creature. When this creature leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
6/6

Aegis Angel

{4}{W}{W}

-- no image --
Creature - Angel
5/5

Akroma, Angel of Fury

{5}{R}{R}{R}

-- no image --
Legendary Creature - Angel
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
6/6

Akroma, Angel of Wrath

{5}{W}{W}{W}

-- no image --
Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
6/6

Akroma, Vision of Ixidor

{5}{W}{W}

-- no image --
Legendary Creature - Angel
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
6/6

Alien Angel

-- no image --
Token Artifact Creature - Alien Angel
First strike, vigilance Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
2/2

Angel

-- no image --
Token Creature - Angel
Flying
3/3

Angel

-- no image --
Token Creature - Angel
Flying, vigilance
4/4

Angel

-- no image --
Token Creature - Angel
Flying
4/4

Angel

-- no image --
Token Creature - Angel
X/X

Angel

-- no image --
Token Creature - Angel
Flying
4/4

Angel of Condemnation

{2}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance {2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. {2}{W}, {T}, Exert this creature: Exile another target creature until this creature leaves the battlefield. (An exerted creature won't untap during your next untap step.)
3/3

Angel of Deliverance

{6}{W}{W}

-- no image --
Creature - Angel
Flying Delirium - Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6

Angel of Despair

{3}{W}{W}{B}{B}

-- no image --
Creature - Angel
Flying When this creature enters, destroy target permanent.
5/5

Angel of Destiny

{3}{W}{W}

-- no image --
Creature - Angel Cleric
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
2/6

Angel of Eternal Dawn

{2}{W}

-- no image --
Creature - Angel
Flying When this creature enters, it becomes day. It can't become night. Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4

Angel of Finality

{3}{W}

-- no image --
Creature - Angel
Flying When this creature enters, exile target player's graveyard.
3/4

Angel of Flight Alabaster

{4}{W}

-- no image --
Creature - Angel
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
4/4

Angel of Fury

{4}{W}{W}

-- no image --
Creature - Angel
Flying When this creature dies, you may shuffle it into its owner's library.
3/5

Angel of Glory's Rise

{5}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
4/6

Angel of Grace

{3}{W}{W}

-- no image --
Creature - Angel
Flash Flying When this creature enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead. {4}{W}{W}, Exile this card from your graveyard: Your life total becomes 10.
5/4

Angel of Indemnity

{5}{W}

-- no image --
Creature - Angel Warrior
Flying, lifelink When this creature enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield. Encore {6}{W}{W} ({6}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
5/5

Angel of Invention

{3}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.
2/1

Angel of Jubilation

{1}{W}{W}{W}

-- no image --
Creature - Angel
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
3/3

Angel of Light

{4}{W}

-- no image --
Creature - Angel
Flying, vigilance
3/3

Angel of Mercy

{4}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you gain 3 life.
3/3

Angel of Renewal

{5}{W}

-- no image --
Creature - Angel Ally
Flying When this creature enters, you gain 1 life for each creature you control.
4/4

Angel of Retribution

{6}{W}

-- no image --
Creature - Angel
Flying, first strike
5/5

Angel of Salvation

{6}{W}{W}

-- no image --
Creature - Angel
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5

Angel of Sanctions

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield. Embalm {5}{W} ({5}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Angel with no mana cost. Embalm only as a sorcery.)
3/4

Angel of Sanctions

-- no image --
Token Creature - Zombie Angel
Flying When Angel of Sanctions enters the battlefield, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
3/4

Angel of Serenity

{4}{W}{W}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
5/6

Angel of Suffering

{3}{B}{B}

-- no image --
Creature - Nightmare Angel
Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.
5/3

Angel of the Dawn

{4}{W}

-- no image --
Creature - Angel
Flying When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
3/3

Angel of the Dire Hour

{5}{W}{W}

-- no image --
Creature - Angel
Flash Flying When this creature enters, if you cast it from your hand, exile all attacking creatures.
5/4

Angel of the God-Pharaoh

{4}{W}{W}

-- no image --
Creature - Angel
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
4/4

Angel of the Ruins

{5}{W}{W}

-- no image --
Artifact Creature - Angel
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
5/7

Angel of Unity

{1}{W}

-- no image --
Creature - Angel Cleric
Flying, lifelink Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1. (A party card or spell is a Cleric, Rogue, Warrior, or Wizard.)
1/3

Angel of Vitality

{2}{W}

-- no image --
Creature - Angel
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
2/2

Angel Warrior

-- no image --
Token Creature - Angel Warrior
Flying, vigilance
4/4

Angel Warrior

-- no image --
Token Creature - Angel Warrior
Flying
4/4

Angelic Aberration

{5}{W}

-- no image --
Creature - Eldrazi Angel
Devoid (This card has no color.) Flying, vigilance When this creature enters, sacrifice any number of creatures each with base power or toughness 1 or less. Create that many 4/4 colorless Eldrazi Angel creature tokens with flying and vigilance.
4/4

Angelic Arbiter

{5}{W}{W}

-- no image --
Creature - Angel
Flying Each opponent who cast a spell this turn can't attack with creatures. Each opponent who attacked with a creature this turn can't cast spells.
5/6

Angelic Captain

{3}{R}{W}

-- no image --
Creature - Angel Ally
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
4/3

Angelic Cub

{1}{W}

-- no image --
Creature - Cat Angel
Whenever this creature becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it. As long as this creature has three or more +1/+1 counters on it, it has flying.
1/1

Angelic Curator

{1}{W}

-- no image --
Creature - Angel Spirit
Flying, protection from artifacts
1/1

Angelic Enforcer

-- no image --
Creature - Angel
Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever this creature attacks, double your life total.
X/X

Angelic Field Marshal

{2}{W}{W}

-- no image --
Creature - Angel
Flying Lieutenant - As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
3/3

Angelic Guardian

{4}{W}{W}

-- no image --
Creature - Angel
5/5

Angelic Harold

{1}{W}{U}

-- no image --
Legendary Creature - Angel Performer
Flying When Angelic Harold enters, you may put a name sticker on a nonland permanent you own. Each creature you control with three or more words in its name gets +1/+1.
2/2

Angelic Observer

{5}{W}

-- no image --
Creature - Angel Advisor
Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying
3/3

Angelic Overseer

{3}{W}{W}

-- no image --
Creature - Angel
Flying As long as you control a Human, this creature has hexproof and indestructible.
5/3

Angelic Page

{1}{W}

-- no image --
Creature - Angel Spirit
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
1/1

Angelic Protector

{3}{W}

-- no image --
Creature - Angel
Flying Whenever this creature becomes the target of a spell or ability, this creature gets +0/+3 until end of turn.
2/2

Angelic Quartermaster

{3}{W}{W}

-- no image --
Creature - Angel Soldier
Flying When this creature enters, put a +1/+1 counter on each of up to two other target creatures.
3/3

Angelic Rocket

{8}

-- no image --
Host Artifact Creature - Angel
Flying When this creature enters, you may destroy target nonland permanent.
4/4

Angelic Sell-Sword

{4}{W}

-- no image --
Creature - Angel Mercenary
4/4

Angelic Skirmisher

{4}{W}{W}

-- no image --
Creature - Angel
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
4/4

Angelic Sleuth

{2}{W}

-- no image --
Creature - Angel Advisor
2/3

Anointer of Valor

{5}{W}

-- no image --
Creature - Angel
Flying Whenever a creature attacks, you may pay {3}. When you do, put a +1/+1 counter on that creature.
3/5

Anya, Merciless Angel

{3}{R}{W}

-- no image --
Legendary Creature - Angel
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
4/4

Apostle of Invasion

{4}{W}{W}

-- no image --
Creature - Phyrexian Angel
Flying Corrupted - As long as an opponent has three or more poison counters, this creature has double strike.
4/4

Archangel

{5}{W}{W}

-- no image --
Creature - Angel
Flying, vigilance
5/5

Archangel Avacyn

{3}{W}{W}

-- no image --
Legendary Creature - Angel
Flash Flying, vigilance When Archangel Avacyn enters, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.
4/4

Archangel of Strife

{5}{W}{W}

-- no image --
Creature - Angel
Flying As this creature enters, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
6/6

Archangel of Thune

{3}{W}{W}

-- no image --
Creature - Angel
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1 counter on each creature you control.
3/4

Archangel of Tithes

{1}{W}{W}{W}

-- no image --
Creature - Angel
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5

Archangel of Wrath

{2}{W}{W}

-- no image --
Creature - Angel
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4

Archway Angel

{5}{W}

-- no image --
Creature - Angel
Flying When this creature enters, you gain 2 life for each Gate you control.
3/4

Arden Angel

{4}{W}{W}

-- no image --
Creature - Angel
Flying At the beginning of your upkeep, if Arden Angel is in your graveyard, roll a four-sided die. If the result is 1, return Arden Angel from your graveyard to the battlefield.
4/4

Atraxa, Grand Unifier

{3}{G}{W}{U}{B}

-- no image --
Legendary Creature - Phyrexian Angel
Flying, vigilance, deathtouch, lifelink When Atraxa enters, reveal the top ten cards of your library. For each card type, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order. (Artifact, battle, creature, enchantment, instant, land, planeswalker, and sorcery are card types.)
7/7

Atraxa, Praetors' Voice

{G}{W}{U}{B}

-- no image --
Legendary Creature - Phyrexian Angel Horror
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
4/4

Aurelia, Exemplar of Justice

{2}{R}{W}

-- no image --
Legendary Creature - Angel
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
2/5

Aurelia, the Law Above

{3}{R}{W}

-- no image --
Legendary Creature - Angel
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
4/4

Aurelia, the Warleader

{2}{R}{R}{W}{W}

-- no image --
Legendary Creature - Angel
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
3/4

Aurelia's Vindicator

{2}{W}{W}

-- no image --
Creature - Angel
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
4/2

Avacyn

-- no image --
Token Legendary Creature - Angel
Flying, vigilance, indestructible
8/8

Avacyn and Griselbrand

{4}{W}{W}{B}{B}

-- no image --
Legendary Creature - Angel Demon
Flying, vigilance, lifelink Pay 8 life: Each creature you control gains indestructible until end of turn. Then, draw a card for each creature you control.
8/8

Avacyn, Angel of Hope

{5}{W}{W}{W}

-- no image --
Legendary Creature - Angel
Flying, vigilance, indestructible Other permanents you control have indestructible.
8/8

Avacyn, Guardian Angel

{2}{W}{W}{W}

-- no image --
Legendary Creature - Angel
Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
5/4

Avacyn, the Purifier

-- no image --
Legendary Creature - Angel
Flying When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.
6/5

Avenging Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying When this creature dies, you may put it on top of its owner's library.
3/3

Baneslayer Angel

{3}{W}{W}

-- no image --
Creature - Angel
Flying, first strike, lifelink, protection from Demons and from Dragons
5/5

Basandra, Battle Seraph

{3}{R}{W}

-- no image --
Legendary Creature - Angel
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
4/4

Basilica Shepherd

{3}{W}{W}

-- no image --
Creature - Phyrexian Angel
3/3

Battle Angels of Tyr

{2}{W}{W}

-- no image --
Creature - Angel Knight
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
4/4

Battlegrace Angel

{3}{W}{W}

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Creature - Angel
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains lifelink until end of turn.
4/4

Blinding Angel

{3}{W}{W}

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Creature - Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals combat damage to a player, that player skips their next combat phase.
2/4

Boon-Bringer Valkyrie

{3}{W}{W}

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Creature - Angel Warrior
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying, first strike, lifelink
4/4

Breathkeeper Seraph

{4}{W}{W}

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Creature - Angel
4/4

Brisela, Voice of Nightmares

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Legendary Creature - Eldrazi Angel
Flying, first strike, vigilance, lifelink Your opponents can't cast spells with mana value 3 or less.
9/10

Bruna, Light of Alabaster

{3}{W}{W}{U}

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Legendary Creature - Angel
Flying, vigilance Whenever Bruna attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
5/5

Bruna, the Fading Light

{5}{W}{W}

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Legendary Creature - Angel Horror
When you cast this spell, you may return target Angel or Human creature card from your graveyard to the battlefield. Flying, vigilance (Melds with Gisela, the Broken Blade.)
5/7

Celestial Regulator

{1}{W}{U}

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Creature - Angel Advisor
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
2/3

Champions of Tyr

{2}{W}{W}

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Creature - Angel Knight
4/3

Chancellor of the Annex

{4}{W}{W}{W}

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Creature - Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.
5/6