Magic The Gathering Cards of types 'Ally' and 'creature'

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Jwari Shapeshifter
Umara Raptor
Angel of Renewal
Angelic Captain
Reckless Cohort
Zulaport Chainmage
Vastwood Animist
Kazandu Blademaster
Drana's Chosen
Cliffhaven Vampire
Murasa Pyromancer
Munda's Vanguard
Grovetender Druids
Tuktuk Grunts
Kor Scythemaster
Firemantle Mage
Knight Ally
Kor Sky Climber
Spawnbinder Mage
Oran-Rief Survivalist
Goblin Freerunner
Bala Ged Thief
Halimar Tidecaller
Chasm Guide
Munda, Ambush Leader
Reckless Bushwhacker
Nimana Sell-Sword
Serene Steward
Affa Protector
Hagra Diabolist
Tajuru Archer
Highland Berserker
Malakir Soothsayer
Sea Gate Loremaster
Kor Entanglers
Kor Bladewhirl
Zulaport Cutthroat
Veteran Warleader
Kazuul Warlord
Lantern Scout
Kabira Evangel
Stonework Puma
Tuktuk Scrapper
Seascape Aerialist
Drana, Liberator of Malakir
Tajuru Warcaller
Expedition Envoy
Stone Haven Outfitter
Cliffside Lookout
Coralhelm Guide
Relief Captain
Talus Paladin
Agadeem Occultist
Zada, Hedron Grinder
Makindi Aeronaut
Bojuka Brigand
Bloodbond Vampire
Tajuru Stalwart
Graypelt Hunter
General Tazri
Kasla, the Broken Halo
Ondu Champion
Kalastria Healer
Joraga Auxiliary
Makindi Shieldmate
Sylvan Advocate
Stoneforge Acolyte
Skyrider Elf
Tajuru Beastmaster
Vampire Envoy
Ondu War Cleric
Weapons Trainer
Hagra Sharpshooter
Umara Entangler
Makindi Patrol
Zada's Commando
Tajuru Pathwarden
Kor Ally
Mina and Denn, Wildborn
Beastcaller Savant
Shatterskull Recruit
Bruse Tarl, Boorish Herder
Noyan Dar, Roil Shaper
Hada Freeblade
Harabaz Druid
Akoum Battlesinger
Drana's Emissary
Akoum Flameseeker
Nirkana Assassin
Hero of Goma Fada
Ondu Cleric
Kalastria Nightwatch
Soldier Ally
Kor Castigator
Halimar Excavator
Resolute Blademaster
Turntimber Ranger
Akiri, Line-Slinger
Joraga Bard


Jwari Shapeshifter

{1}{U}

-- no image --
Creature - Shapeshifter Ally
You may have this creature enter as a copy of any Ally creature on the battlefield.
0/0

Umara Raptor

{2}{U}

-- no image --
Creature - Bird Ally
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Angel of Renewal

{5}{W}

-- no image --
Creature - Angel Ally
Flying When this creature enters, you gain 1 life for each creature you control.
4/4

Angelic Captain

{3}{R}{W}

-- no image --
Creature - Angel Ally
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
4/3

Reckless Cohort

{1}{R}

-- no image --
Creature - Human Warrior Ally
This creature attacks each combat if able unless you control another Ally.
2/2

Zulaport Chainmage

{3}{B}

-- no image --
Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4/2

Vastwood Animist

{2}{G}

-- no image --
Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1

Kazandu Blademaster

{W}{W}

-- no image --
Creature - Human Soldier Ally
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Drana's Chosen

{3}{B}

-- no image --
Creature - Vampire Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
2/2

Cliffhaven Vampire

{2}{W}{B}

-- no image --
Creature - Vampire Warrior Ally
Flying Whenever you gain life, each opponent loses 1 life.
2/4

Murasa Pyromancer

{4}{R}{R}

-- no image --
Creature - Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
3/2

Munda's Vanguard

{4}{W}

-- no image --
Creature - Kor Knight Ally
Cohort - {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3/3

Grovetender Druids

{2}{G}{W}

-- no image --
Creature - Elf Druid Ally
Rally - Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
3/3

Tuktuk Grunts

{4}{R}

-- no image --
Creature - Goblin Warrior Ally
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Kor Scythemaster

{2}{W}

-- no image --
Creature - Kor Soldier Ally
This creature has first strike as long as it's attacking.
3/1

Firemantle Mage

{2}{R}

-- no image --
Creature - Human Shaman Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2/2

Knight Ally

-- no image --
Token Creature - Knight Ally
2/2

Kor Sky Climber

{2}{W}

-- no image --
Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
3/2

Spawnbinder Mage

{3}{W}

-- no image --
Creature - Human Wizard Ally
Cohort - {T}, Tap an untapped Ally you control: Tap target creature.
2/4

Oran-Rief Survivalist

{1}{G}

-- no image --
Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Goblin Freerunner

{3}{R}

-- no image --
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
3/2

Bala Ged Thief

{3}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2

Halimar Tidecaller

{2}{U}

-- no image --
Creature - Human Wizard Ally
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
2/3

Chasm Guide

{3}{R}

-- no image --
Creature - Goblin Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2

Munda, Ambush Leader

{2}{R}{W}

-- no image --
Legendary Creature - Kor Ally
Haste Rally - Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4

Reckless Bushwhacker

{2}{R}

-- no image --
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2/1

Nimana Sell-Sword

{3}{B}

-- no image --
Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Serene Steward

{1}{W}

-- no image --
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2/2

Affa Protector

{2}{W}

-- no image --
Creature - Human Soldier Ally
Vigilance
1/4

Hagra Diabolist

{4}{B}

-- no image --
Creature - Ogre Shaman Ally
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
3/2

Tajuru Archer

{2}{G}

-- no image --
Creature - Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
1/2

Highland Berserker

{1}{R}

-- no image --
Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
2/1

Malakir Soothsayer

{4}{B}

-- no image --
Creature - Vampire Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
4/4

Sea Gate Loremaster

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1/3

Kor Entanglers

{4}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
3/4

Kor Bladewhirl

{1}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
2/2

Zulaport Cutthroat

{1}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1

Veteran Warleader

{1}{G}{W}

-- no image --
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
X/X

Kazuul Warlord

{4}{R}

-- no image --
Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
3/3

Lantern Scout

{2}{W}

-- no image --
Creature - Human Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
3/2

Kabira Evangel

{2}{W}

-- no image --
Creature - Human Cleric Ally
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3

Stonework Puma

{3}

-- no image --
Artifact Creature - Cat Ally
2/2

Tuktuk Scrapper

{3}{R}

-- no image --
Creature - Goblin Artificer Ally
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
2/2

Seascape Aerialist

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
2/3

Drana, Liberator of Malakir

{1}{B}{B}

-- no image --
Legendary Creature - Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2/3

Tajuru Warcaller

{3}{G}{G}

-- no image --
Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
2/1

Expedition Envoy

{W}

-- no image --
Creature - Human Scout Ally
2/1

Stone Haven Outfitter

{1}{W}

-- no image --
Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
2/2

Cliffside Lookout

{W}

-- no image --
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Coralhelm Guide

{1}{U}

-- no image --
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2/1

Relief Captain

{2}{W}{W}

-- no image --
Creature - Kor Knight Ally
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3/2

Talus Paladin

{3}{W}

-- no image --
Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
2/3

Agadeem Occultist

{2}{B}

-- no image --
Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2

Zada, Hedron Grinder

{3}{R}

-- no image --
Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
3/3

Makindi Aeronaut

{1}{W}

-- no image --
Creature - Kor Scout Ally
Flying
1/3

Bojuka Brigand

{1}{B}

-- no image --
Creature - Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Bloodbond Vampire

{2}{B}{B}

-- no image --
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
3/3

Tajuru Stalwart

{2}{G}

-- no image --
Creature - Elf Scout Ally
Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/1

Graypelt Hunter

{3}{G}

-- no image --
Creature - Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

General Tazri

{4}{W}

-- no image --
Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4

Kasla, the Broken Halo

{3}{U}{R}{W}

-- no image --
Legendary Creature - Angel Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
5/4

Ondu Champion

{2}{R}{R}

-- no image --
Creature - Minotaur Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
4/3

Kalastria Healer

{1}{B}

-- no image --
Creature - Vampire Cleric Ally
Rally - Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
1/2

Joraga Auxiliary

{1}{G}{W}

-- no image --
Creature - Elf Soldier Ally
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2/3

Makindi Shieldmate

{2}{W}

-- no image --
Creature - Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/3

Sylvan Advocate

{1}{G}

-- no image --
Creature - Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
2/3

Stoneforge Acolyte

{W}

-- no image --
Creature - Kor Artificer Ally
Cohort - {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2

Skyrider Elf

{X}{G}{U}

-- no image --
Creature - Elf Warrior Ally
Flying Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/0

Tajuru Beastmaster

{5}{G}

-- no image --
Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
5/5

Vampire Envoy

{2}{B}

-- no image --
Creature - Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.
1/4

Ondu War Cleric

{1}{W}

-- no image --
Creature - Human Cleric Ally
Cohort - {T}, Tap an untapped Ally you control: You gain 2 life.
2/2

Weapons Trainer

{R}{W}

-- no image --
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3/2

Hagra Sharpshooter

{2}{B}

-- no image --
Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Umara Entangler

{1}{U}

-- no image --
Creature - Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Makindi Patrol

{2}{W}

-- no image --
Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
2/3

Zada's Commando

{1}{R}

-- no image --
Creature - Goblin Archer Ally
First strike Cohort - {T}, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
2/1

Tajuru Pathwarden

{4}{G}

-- no image --
Creature - Elf Warrior Ally
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
5/4

Kor Ally

-- no image --
Token Creature - Kor Ally
1/1

Mina and Denn, Wildborn

{2}{R}{G}

-- no image --
Legendary Creature - Elf Ally
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
4/4

Beastcaller Savant

{1}{G}

-- no image --
Creature - Elf Shaman Ally
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1/1

Shatterskull Recruit

{3}{R}{R}

-- no image --
Creature - Giant Warrior Ally
Menace (This creature can't be blocked except by two or more creatures.)
4/4

Bruse Tarl, Boorish Herder

{2}{R}{W}

-- no image --
Legendary Creature - Human Ally
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
3/3

Noyan Dar, Roil Shaper

{3}{W}{U}

-- no image --
Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
4/4

Hada Freeblade

{W}

-- no image --
Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/1

Harabaz Druid

{1}{G}

-- no image --
Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0/1

Akoum Battlesinger

{1}{R}

-- no image --
Creature - Human Berserker Ally
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1

Drana's Emissary

{1}{W}{B}

-- no image --
Creature - Vampire Cleric Ally
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2/2

Akoum Flameseeker

{2}{R}

-- no image --
Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3/2

Nirkana Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin Ally
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2/3

Hero of Goma Fada

{4}{W}

-- no image --
Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
4/3

Ondu Cleric

{1}{W}

-- no image --
Creature - Kor Cleric Ally
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
1/1

Kalastria Nightwatch

{4}{B}

-- no image --
Creature - Vampire Warrior Ally
Whenever you gain life, this creature gains flying until end of turn.
4/5

Soldier Ally

-- no image --
Token Creature - Soldier Ally
1/1

Kor Castigator

{1}{W}

-- no image --
Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
3/1

Halimar Excavator

{1}{U}

-- no image --
Creature - Human Wizard Ally
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
1/3

Resolute Blademaster

{3}{R}{W}

-- no image --
Creature - Human Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
2/2

Turntimber Ranger

{3}{G}{G}

-- no image --
Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Akiri, Line-Slinger

{R}{W}

-- no image --
Legendary Creature - Kor Soldier Ally
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
0/3

Joraga Bard

{3}{G}

-- no image --
Creature - Elf Rogue Bard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
1/4