Magic The Gathering Cards of types 'Ally' and 'Human'

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Reckless Cohort
Zulaport Chainmage
Kazandu Blademaster
Murasa Pyromancer
Firemantle Mage
Spawnbinder Mage
Oran-Rief Survivalist
Bala Ged Thief
Halimar Tidecaller
Nimana Sell-Sword
Serene Steward
Affa Protector
Highland Berserker
Zulaport Cutthroat
Veteran Warleader
Lantern Scout
Kabira Evangel
Expedition Envoy
Talus Paladin
Agadeem Occultist
Bojuka Brigand
Graypelt Hunter
General Tazri
Ondu War Cleric
Weapons Trainer
Hagra Sharpshooter
Makindi Patrol
Bruse Tarl, Boorish Herder
Hada Freeblade
Harabaz Druid
Akoum Battlesinger
Akoum Flameseeker
Hero of Goma Fada
Halimar Excavator
Resolute Blademaster


Reckless Cohort

{1}{R}

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Creature - Human Warrior Ally
This creature attacks each combat if able unless you control another Ally.
2/2

Zulaport Chainmage

{3}{B}

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Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4/2

Kazandu Blademaster

{W}{W}

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Creature - Human Soldier Ally
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Murasa Pyromancer

{4}{R}{R}

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Creature - Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
3/2

Firemantle Mage

{2}{R}

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Creature - Human Shaman Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2/2

Spawnbinder Mage

{3}{W}

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Creature - Human Wizard Ally
Cohort - {T}, Tap an untapped Ally you control: Tap target creature.
2/4

Oran-Rief Survivalist

{1}{G}

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Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Bala Ged Thief

{3}{B}

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Creature - Human Rogue Ally
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2

Halimar Tidecaller

{2}{U}

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Creature - Human Wizard Ally
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
2/3

Nimana Sell-Sword

{3}{B}

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Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Serene Steward

{1}{W}

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Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2/2

Affa Protector

{2}{W}

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Creature - Human Soldier Ally
Vigilance
1/4

Highland Berserker

{1}{R}

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Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
2/1

Zulaport Cutthroat

{1}{B}

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Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1

Veteran Warleader

{1}{G}{W}

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Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
X/X

Lantern Scout

{2}{W}

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Creature - Human Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
3/2

Kabira Evangel

{2}{W}

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Creature - Human Cleric Ally
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3

Expedition Envoy

{W}

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Creature - Human Scout Ally
2/1

Talus Paladin

{3}{W}

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Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
2/3

Agadeem Occultist

{2}{B}

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Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2

Bojuka Brigand

{1}{B}

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Creature - Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Graypelt Hunter

{3}{G}

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Creature - Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

General Tazri

{4}{W}

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Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4

Ondu War Cleric

{1}{W}

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Creature - Human Cleric Ally
Cohort - {T}, Tap an untapped Ally you control: You gain 2 life.
2/2

Weapons Trainer

{R}{W}

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Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3/2

Hagra Sharpshooter

{2}{B}

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Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Makindi Patrol

{2}{W}

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Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
2/3

Bruse Tarl, Boorish Herder

{2}{R}{W}

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Legendary Creature - Human Ally
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
3/3

Hada Freeblade

{W}

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Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/1

Harabaz Druid

{1}{G}

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Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0/1

Akoum Battlesinger

{1}{R}

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Creature - Human Berserker Ally
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1

Akoum Flameseeker

{2}{R}

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Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3/2

Hero of Goma Fada

{4}{W}

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Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
4/3

Halimar Excavator

{1}{U}

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Creature - Human Wizard Ally
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
1/3

Resolute Blademaster

{3}{R}{W}

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Creature - Human Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
2/2