'Ally' cards

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Click for list of card names (99)
Affa Protector
Agadeem Occultist
Akiri, Line-Slinger
Akoum Battlesinger
Akoum Flameseeker
Angel of Renewal
Angelic Captain
Bala Ged Thief
Beastcaller Savant
Bloodbond Vampire
Bojuka Brigand
Bruse Tarl, Boorish Herder
Chasm Guide
Cliffhaven Vampire
Cliffside Lookout
Coralhelm Guide
Drana, Liberator of Malakir
Drana's Chosen
Drana's Emissary
Expedition Envoy
Firemantle Mage
General Tazri
Goblin Freerunner
Graypelt Hunter
Grovetender Druids
Hada Freeblade
Hagra Diabolist
Hagra Sharpshooter
Halimar Excavator
Halimar Tidecaller
Harabaz Druid
Hero of Goma Fada
Highland Berserker
Joraga Auxiliary
Joraga Bard
Jwari Shapeshifter
Kabira Evangel
Kalastria Healer
Kalastria Nightwatch
Kasla, the Broken Halo
Kazandu Blademaster
Kazuul Warlord
Knight Ally
Kor Ally
Kor Bladewhirl
Kor Castigator
Kor Entanglers
Kor Scythemaster
Kor Sky Climber
Lantern Scout
Makindi Aeronaut
Makindi Patrol
Makindi Shieldmate
Malakir Soothsayer
Mina and Denn, Wildborn
Munda, Ambush Leader
Munda's Vanguard
Murasa Pyromancer
Nimana Sell-Sword
Nirkana Assassin
Noyan Dar, Roil Shaper
Ondu Champion
Ondu Cleric
Ondu War Cleric
Oran-Rief Survivalist
Reckless Bushwhacker
Reckless Cohort
Relief Captain
Resolute Blademaster
Sea Gate Loremaster
Seascape Aerialist
Serene Steward
Shatterskull Recruit
Skyrider Elf
Soldier Ally
Spawnbinder Mage
Stone Haven Outfitter
Stoneforge Acolyte
Stonework Puma
Sylvan Advocate
Tajuru Archer
Tajuru Beastmaster
Tajuru Pathwarden
Tajuru Stalwart
Tajuru Warcaller
Talus Paladin
Tuktuk Grunts
Tuktuk Scrapper
Turntimber Ranger
Umara Entangler
Umara Raptor
Vampire Envoy
Vastwood Animist
Veteran Warleader
Weapons Trainer
Zada, Hedron Grinder
Zada's Commando
Zulaport Chainmage
Zulaport Cutthroat


Affa Protector

{2}{W}

-- no image --
Creature - Human Soldier Ally
Vigilance
1/4

Agadeem Occultist

{2}{B}

-- no image --
Creature - Human Shaman Ally
{T}: Put target creature card from an opponent's graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.
0/2

Akiri, Line-Slinger

{R}{W}

-- no image --
Legendary Creature - Kor Soldier Ally
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
0/3

Akoum Battlesinger

{1}{R}

-- no image --
Creature - Human Berserker Ally
Haste Whenever this creature or another Ally you control enters, you may have Ally creatures you control get +1/+0 until end of turn.
1/1

Akoum Flameseeker

{2}{R}

-- no image --
Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.
3/2

Angel of Renewal

{5}{W}

-- no image --
Creature - Angel Ally
Flying When this creature enters, you gain 1 life for each creature you control.
4/4

Angelic Captain

{3}{R}{W}

-- no image --
Creature - Angel Ally
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Ally.
4/3

Bala Ged Thief

{3}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2

Beastcaller Savant

{1}{G}

-- no image --
Creature - Elf Shaman Ally
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
1/1

Bloodbond Vampire

{2}{B}{B}

-- no image --
Creature - Vampire Shaman Ally
Whenever you gain life, put a +1/+1 counter on this creature.
3/3

Bojuka Brigand

{1}{B}

-- no image --
Creature - Human Warrior Ally
This creature can't block. Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Bruse Tarl, Boorish Herder

{2}{R}{W}

-- no image --
Legendary Creature - Human Ally
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
3/3

Chasm Guide

{3}{R}

-- no image --
Creature - Goblin Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain haste until end of turn.
3/2

Cliffhaven Vampire

{2}{W}{B}

-- no image --
Creature - Vampire Warrior Ally
Flying Whenever you gain life, each opponent loses 1 life.
2/4

Cliffside Lookout

{W}

-- no image --
Creature - Kor Scout Ally
{4}{W}: Creatures you control get +1/+1 until end of turn.
1/1

Coralhelm Guide

{1}{U}

-- no image --
Creature - Merfolk Scout Ally
{4}{U}: Target creature can't be blocked this turn.
2/1

Drana, Liberator of Malakir

{1}{B}{B}

-- no image --
Legendary Creature - Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
2/3

Drana's Chosen

{3}{B}

-- no image --
Creature - Vampire Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Create a tapped 2/2 black Zombie creature token.
2/2

Drana's Emissary

{1}{W}{B}

-- no image --
Creature - Vampire Cleric Ally
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
2/2

Expedition Envoy

{W}

-- no image --
Creature - Human Scout Ally
2/1

Firemantle Mage

{2}{R}

-- no image --
Creature - Human Shaman Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
2/2

General Tazri

{4}{W}

-- no image --
Legendary Creature - Human Ally
When General Tazri enters, you may search your library for an Ally creature card, reveal it, put it into your hand, then shuffle. {W}{U}{B}{R}{G}: Ally creatures you control get +X/+X until end of turn, where X is the number of colors among those creatures.
3/4

Goblin Freerunner

{3}{R}

-- no image --
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
3/2

Graypelt Hunter

{3}{G}

-- no image --
Creature - Human Warrior Ally
Trample Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Grovetender Druids

{2}{G}{W}

-- no image --
Creature - Elf Druid Ally
Rally - Whenever this creature or another Ally you control enters, you may pay {1}. If you do, create a 1/1 green Plant creature token.
3/3

Hada Freeblade

{W}

-- no image --
Creature - Human Soldier Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/1

Hagra Diabolist

{4}{B}

-- no image --
Creature - Ogre Shaman Ally
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
3/2

Hagra Sharpshooter

{2}{B}

-- no image --
Creature - Human Assassin Ally
{4}{B}: Target creature gets -1/-1 until end of turn.
2/2

Halimar Excavator

{1}{U}

-- no image --
Creature - Human Wizard Ally
Whenever this creature or another Ally you control enters, target player mills X cards, where X is the number of Allies you control.
1/3

Halimar Tidecaller

{2}{U}

-- no image --
Creature - Human Wizard Ally
When this creature enters, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
2/3

Harabaz Druid

{1}{G}

-- no image --
Creature - Human Druid Ally
{T}: Add X mana of any one color, where X is the number of Allies you control.
0/1

Hero of Goma Fada

{4}{W}

-- no image --
Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
4/3

Highland Berserker

{1}{R}

-- no image --
Creature - Human Berserker Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
2/1

Joraga Auxiliary

{1}{G}{W}

-- no image --
Creature - Elf Soldier Ally
{4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
2/3

Joraga Bard

{3}{G}

-- no image --
Creature - Elf Rogue Bard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
1/4

Jwari Shapeshifter

{1}{U}

-- no image --
Creature - Shapeshifter Ally
You may have this creature enter as a copy of any Ally creature on the battlefield.
0/0

Kabira Evangel

{2}{W}

-- no image --
Creature - Human Cleric Ally
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
2/3

Kalastria Healer

{1}{B}

-- no image --
Creature - Vampire Cleric Ally
Rally - Whenever this creature or another Ally you control enters, each opponent loses 1 life and you gain 1 life.
1/2

Kalastria Nightwatch

{4}{B}

-- no image --
Creature - Vampire Warrior Ally
Whenever you gain life, this creature gains flying until end of turn.
4/5

Kasla, the Broken Halo

{3}{U}{R}{W}

-- no image --
Legendary Creature - Angel Ally
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
5/4

Kazandu Blademaster

{W}{W}

-- no image --
Creature - Human Soldier Ally
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Kazuul Warlord

{4}{R}

-- no image --
Creature - Minotaur Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
3/3

Knight Ally

-- no image --
Token Creature - Knight Ally
2/2

Kor Ally

-- no image --
Token Creature - Kor Ally
1/1

Kor Bladewhirl

{1}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain first strike until end of turn.
2/2

Kor Castigator

{1}{W}

-- no image --
Creature - Kor Wizard Ally
This creature can't be blocked by Eldrazi Scions.
3/1

Kor Entanglers

{4}{W}

-- no image --
Creature - Kor Soldier Ally
Rally - Whenever this creature or another Ally you control enters, tap target creature an opponent controls.
3/4

Kor Scythemaster

{2}{W}

-- no image --
Creature - Kor Soldier Ally
This creature has first strike as long as it's attacking.
3/1

Kor Sky Climber

{2}{W}

-- no image --
Creature - Kor Soldier Ally
{1}{W}: This creature gains flying until end of turn.
3/2

Lantern Scout

{2}{W}

-- no image --
Creature - Human Scout Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
3/2

Makindi Aeronaut

{1}{W}

-- no image --
Creature - Kor Scout Ally
Flying
1/3

Makindi Patrol

{2}{W}

-- no image --
Creature - Human Knight Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
2/3

Makindi Shieldmate

{2}{W}

-- no image --
Creature - Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
0/3

Malakir Soothsayer

{4}{B}

-- no image --
Creature - Vampire Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: You draw a card and you lose 1 life.
4/4

Mina and Denn, Wildborn

{2}{R}{G}

-- no image --
Legendary Creature - Elf Ally
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
4/4

Munda, Ambush Leader

{2}{R}{W}

-- no image --
Legendary Creature - Kor Ally
Haste Rally - Whenever Munda or another Ally you control enters, you may look at the top four cards of your library. If you do, reveal any number of Ally cards from among them, then put those cards on top of your library in any order and the rest on the bottom in any order.
3/4

Munda's Vanguard

{4}{W}

-- no image --
Creature - Kor Knight Ally
Cohort - {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
3/3

Murasa Pyromancer

{4}{R}{R}

-- no image --
Creature - Human Shaman Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
3/2

Nimana Sell-Sword

{3}{B}

-- no image --
Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Nirkana Assassin

{2}{B}

-- no image --
Creature - Vampire Assassin Ally
Whenever you gain life, this creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
2/3

Noyan Dar, Roil Shaper

{3}{W}{U}

-- no image --
Legendary Creature - Merfolk Ally
Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
4/4

Ondu Champion

{2}{R}{R}

-- no image --
Creature - Minotaur Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain trample until end of turn.
4/3

Ondu Cleric

{1}{W}

-- no image --
Creature - Kor Cleric Ally
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
1/1

Ondu War Cleric

{1}{W}

-- no image --
Creature - Human Cleric Ally
Cohort - {T}, Tap an untapped Ally you control: You gain 2 life.
2/2

Oran-Rief Survivalist

{1}{G}

-- no image --
Creature - Human Warrior Ally
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Reckless Bushwhacker

{2}{R}

-- no image --
Creature - Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When this creature enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
2/1

Reckless Cohort

{1}{R}

-- no image --
Creature - Human Warrior Ally
This creature attacks each combat if able unless you control another Ally.
2/2

Relief Captain

{2}{W}{W}

-- no image --
Creature - Kor Knight Ally
When this creature enters, support 3. (Put a +1/+1 counter on each of up to three other target creatures.)
3/2

Resolute Blademaster

{3}{R}{W}

-- no image --
Creature - Human Soldier Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control gain double strike until end of turn.
2/2

Sea Gate Loremaster

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
{T}: Draw a card for each Ally you control.
1/3

Seascape Aerialist

{4}{U}

-- no image --
Creature - Merfolk Wizard Ally
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
2/3

Serene Steward

{1}{W}

-- no image --
Creature - Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
2/2

Shatterskull Recruit

{3}{R}{R}

-- no image --
Creature - Giant Warrior Ally
Menace (This creature can't be blocked except by two or more creatures.)
4/4

Skyrider Elf

{X}{G}{U}

-- no image --
Creature - Elf Warrior Ally
Flying Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/0

Soldier Ally

-- no image --
Token Creature - Soldier Ally
1/1

Spawnbinder Mage

{3}{W}

-- no image --
Creature - Human Wizard Ally
Cohort - {T}, Tap an untapped Ally you control: Tap target creature.
2/4

Stone Haven Outfitter

{1}{W}

-- no image --
Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
2/2

Stoneforge Acolyte

{W}

-- no image --
Creature - Kor Artificer Ally
Cohort - {T}, Tap an untapped Ally you control: Look at the top four cards of your library. You may reveal an Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/2

Stonework Puma

{3}

-- no image --
Artifact Creature - Cat Ally
2/2

Sylvan Advocate

{1}{G}

-- no image --
Creature - Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.
2/3

Tajuru Archer

{2}{G}

-- no image --
Creature - Elf Archer Ally
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
1/2

Tajuru Beastmaster

{5}{G}

-- no image --
Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +1/+1 until end of turn.
5/5

Tajuru Pathwarden

{4}{G}

-- no image --
Creature - Elf Warrior Ally
Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
5/4

Tajuru Stalwart

{2}{G}

-- no image --
Creature - Elf Scout Ally
Converge - This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
0/1

Tajuru Warcaller

{3}{G}{G}

-- no image --
Creature - Elf Warrior Ally
Rally - Whenever this creature or another Ally you control enters, creatures you control get +2/+2 until end of turn.
2/1

Talus Paladin

{3}{W}

-- no image --
Creature - Human Knight Ally
Whenever this creature or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on this creature.
2/3

Tuktuk Grunts

{4}{R}

-- no image --
Creature - Goblin Warrior Ally
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
2/2

Tuktuk Scrapper

{3}{R}

-- no image --
Creature - Goblin Artificer Ally
Whenever this creature or another Ally you control enters, you may destroy target artifact. If that artifact is put into a graveyard this way, this creature deals damage to that artifact's controller equal to the number of Allies you control.
2/2

Turntimber Ranger

{3}{G}{G}

-- no image --
Creature - Elf Scout Ranger Ally
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
2/2

Umara Entangler

{1}{U}

-- no image --
Creature - Merfolk Rogue Ally
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
2/1

Umara Raptor

{2}{U}

-- no image --
Creature - Bird Ally
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
1/1

Vampire Envoy

{2}{B}

-- no image --
Creature - Vampire Cleric Ally
Flying Whenever this creature becomes tapped, you gain 1 life.
1/4

Vastwood Animist

{2}{G}

-- no image --
Creature - Elf Shaman Ally
{T}: Target land you control becomes an X/X Elemental creature until end of turn, where X is the number of Allies you control. It's still a land.
1/1

Veteran Warleader

{1}{G}{W}

-- no image --
Creature - Human Soldier Ally
Veteran Warleader's power and toughness are each equal to the number of creatures you control. Tap another untapped Ally you control: This creature gains your choice of first strike, vigilance, or trample until end of turn.
X/X

Weapons Trainer

{R}{W}

-- no image --
Creature - Human Soldier Ally
Other creatures you control get +1/+0 as long as you control an Equipment.
3/2

Zada, Hedron Grinder

{3}{R}

-- no image --
Legendary Creature - Goblin Ally
Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
3/3

Zada's Commando

{1}{R}

-- no image --
Creature - Goblin Archer Ally
First strike Cohort - {T}, Tap an untapped Ally you control: This creature deals 1 damage to target opponent or planeswalker.
2/1

Zulaport Chainmage

{3}{B}

-- no image --
Creature - Human Shaman Ally
Cohort - {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
4/2

Zulaport Cutthroat

{1}{B}

-- no image --
Creature - Human Rogue Ally
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
1/1