'Alien' cards

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Click for list of card names (45)
_____-o-saurus
A Real Handful
Adipose Offspring
Alien
Alien
Alien Angel
Alien Insect
Alien Rhino
Alien Salamander
Alien Warrior
Ambassador Blorpityblorpboop
Atraxi Warden
Auton Soldier
Blorbian Buddy
Carnival Carnivore
Davros, Dalek Creator
Iraxxa, Empress of Mars
It Came from Planet Glurg
Jenova, Ancient Calamity
Judoon Enforcers
Karvanista, Loyal Lupari
Lunar Hatchling
Memory Worm
Osgood, Operation Double
Osgood, Operation Double
PuPu UFO
Renegade Silent
Sontaran General
Spelling Bee
Star Whale
Strax, Sontaran Nurse
Sycorax Commander
The Face of Boe
The Flood of Mars
The Foretold Soldier
The Meep
Thijarian Witness
Time Beetle
Time Reaper
Vashta Nerada
Visitor from Planet Q
Vrestin, Menoptra Leader
Weeping Angel
Xenosquirrels
Zygon Infiltrator


_____-o-saurus

{4}{G}{G}

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Creature - Alien Dinosaur
Trample When this creature enters, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I, O, U, and Y.)
3/3

A Real Handful

{3}{B}

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Creature - Alien Child Guest
As long as one or more hands are touching this creature, it gets +2/+2. As long as two or more hands are touching this creature, it has menace. As long as three or more hands are touching this creature, it has lifelink.
1/1

Adipose Offspring

{3}{W}

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Creature - Alien
Emerge {5}{W} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When this creature enters, create a 2/2 white Alien creature token. If this creature's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
2/2

Alien

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Token Creature - Alien
0/0

Alien

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Token Creature - Alien
2/2

Alien Angel

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Token Artifact Creature - Alien Angel
First strike, vigilance Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn.
2/2

Alien Insect

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Token Creature - Alien Insect
Flying
1/1

Alien Rhino

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Token Creature - Alien Rhino
4/4

Alien Salamander

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Token Creature - Alien Salamander
Islandwalk
2/2

Alien Warrior

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Token Creature - Alien Warrior
2/2

Ambassador Blorpityblorpboop

{3}{G}{U}

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Legendary Creature - Alien Advisor Guest
When Ambassador Blorpityblorpboop enters, you get {TK}{TK}{TK}, then you may put a sticker on a nonland permanent you own. At the beginning of each combat, you may have Ambassador Blorpityblorpboop's base power become equal to the total power of all stickers on permanents you control and its base toughness become equal to those stickers' total toughness.
3/3

Atraxi Warden

{4}{W}{W}

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Creature - Alien Eye
Flying When this creature enters, exile up to one target tapped creature. Suspend 5-{1}{W} (Rather than cast this card from your hand, you may pay {1}{W} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
6/6

Auton Soldier

{4}{U}{U}

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Artifact Creature - Alien Soldier
You may have this creature enter as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
0/0

Blorbian Buddy

{G}

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Creature - Alien Guest
Trample {G}, {T}: You get {TK} (a ticket counter).
1/1

Carnival Carnivore

{5}{B}

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Creature - Alien Crab Horror
Deathtouch When Carnival Carnivore enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
4/6

Davros, Dalek Creator

{1}{U}{B}{R}

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Legendary Artifact Creature - Alien Scientist
Menace At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice - You draw a card, or that player discards a card.
3/4

Iraxxa, Empress of Mars

{2}{R}{R}

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Legendary Creature - Alien Warrior
Trample Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Paradox - Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.
5/4

It Came from Planet Glurg

{X}{X}{G}{U}

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Legendary Creature - Alien Ooze
You may have It Came from Planet Glurg enter as a copy of X different creatures on the battlefield. (It has their total power, total toughness, combined mana costs, all text boxes, names, art, and so on.)
0/0

Jenova, Ancient Calamity

{2}{B}{G}

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Legendary Creature - Alien
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
1/5

Judoon Enforcers

{5}{R}{W}

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Creature - Alien Rhino Soldier
Trample No more than one creature can attack you each combat. Suspend 6-{1}{R}{W} (Rather than cast this card from your hand, you may pay {1}{R}{W} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
8/8

Karvanista, Loyal Lupari

{4}{G}

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Legendary Creature - Alien Dog Soldier
Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control.
5/5

Lunar Hatchling

{4}{G}{U}

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Creature - Alien Beast
Flying, trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) Escape-{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
6/6

Memory Worm

{1}{R}

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Creature - Alien Worm
Paradox - Whenever you cast a spell from anywhere other than your hand, this creature deals 2 damage to target player. That player discards a card, then draws a card. Put a +1/+1 counter on this creature.
1/1

Osgood, Operation Double

{2}{U}{U}

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Token Creature - Human Alien Shapeshifter
{T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact. Paradox - Whenever you cast a spell from anywhere other than your hand, investigate. (This token's mana cost is {2}{U}{U}.)
2/2

Osgood, Operation Double

{2}{U}{U}

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Legendary Creature - Human Alien Shapeshifter
2/2

PuPu UFO

{2}

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Artifact Creature - Construct Alien
Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
0/4

Renegade Silent

{3}{U}

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Creature - Alien Horror
At the beginning of your end step, goad up to one target creature you don't control and put a +1/+1 counter on this creature. This creature phases out. (Treat it and anything attached to it as though they don't exist until your next turn.)
3/3

Sontaran General

{4}{R}

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Creature - Alien Soldier
Trample, haste Battalion - Whenever this creature and at least two other creatures attack, for each opponent, goad up to one target creature that player controls. Those creatures can't block this turn. (Until your next turn, they attack each combat if able and attack a player other than you if able.)
5/5

Spelling Bee

{2}{G}

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Creature - Alien Insect
Flying, deathtouch Whenever this creature deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.
1/1

Star Whale

{6}{U}{U}

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Creature - Alien Whale
Flying, vigilance Other creatures you control have ward {2}. Suspend 6-{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
8/8

Strax, Sontaran Nurse

{3}{R}{G}

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Legendary Creature - Alien Cleric
Vigilance, trample Grenades! - {2}, {T}, Sacrifice an artifact: Choose a player at random. When you do, Strax fights another target creature that player controls. Glory of Battle - Whenever Strax deals damage to a creature, put a +1/+1 counter on Strax.
5/5

Sycorax Commander

{2}{B}{R}

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Creature - Alien Soldier
First strike, haste Sanctified Rules of Combat - When this creature enters, each opponent faces a villainous choice - That opponent discards all the cards in their hand, then draws that many cards minus one, or this creature deals damage to that player equal to the number of cards in their hand.
4/2

The Face of Boe

{1}{U}{R}{W}

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Legendary Creature - Alien Advisor
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
0/4

The Flood of Mars

{2}{U}{U}

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Creature - Alien Zombie Horror
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Water Always Wins - Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.
3/3

The Foretold Soldier

{2}{G}{G}

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Creature - Alien Zombie Soldier
This creature must be blocked if able. This creature can't be blocked by more than one creature. Whenever this creature deals damage, exile it face down. It becomes foretold. Foretell {1}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
6/6

The Meep

{2}{B}

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Legendary Creature - Alien
Ward-Pay 3 life. Whenever The Meep attacks, you may sacrifice another creature. If you do, creatures you control have base power and toughness X/X until end of turn, where X is the sacrificed creature's mana value.
0/4

Thijarian Witness

{1}{G}

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Creature - Alien Cleric
0/4

Time Beetle

{1}{U}

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Creature - Alien Insect
Skulk (This creature can't be blocked by creatures with greater power.) Parallel Universe - Whenever this creature deals combat damage to a player, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
1/1

Time Reaper

{3}{B}{B}

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Creature - Alien Horror
Flying, haste Consume Anomaly - Whenever this creature deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.
4/4

Vashta Nerada

{2}{B}

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Creature - Alien Horror
Indestructible Shadow (This creature can block or be blocked by only creatures with shadow.) Morbid - At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on this creature.
1/1

Visitor from Planet Q

{1}{U}

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Instant Creature - Alien
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
0/4

Vrestin, Menoptra Leader

{X}{G}{G}{W}

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Legendary Creature - Alien Insect Scout
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
0/0

Weeping Angel

{1}{U}{B}

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Artifact Creature - Alien Angel
Flash First strike, vigilance Whenever an opponent casts a creature spell, this creature isn't a creature until end of turn. If this creature would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.
2/2

Xenosquirrels

{1}{B}

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Creature - Alien Squirrel
This creature enters with two +1/+1 counters on it. After you roll a die, you may remove a +1/+1 counter from this creature. If you do, increase or decrease the result by 1.
0/0

Zygon Infiltrator

{2}{U}

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Creature - Alien Shapeshifter Soldier
Body-print - {2}{U}: Tap another target creature and put a stun counter on it. This creature becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery. (If a permanent with a stun counter would become untapped, remove one from it instead.)
3/2